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Topic Starter Topic: First map ever - Technical Damnation

Gibblet
Gibblet
Joined: 02 Feb 2016
Posts: 10
PostPosted: 02-02-2016 04:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Welcome.

I've started to get into Radiant these days and I really like it. I've been mapping for Doom for years now, but the freedom true 3D gives after it is really rewarding I think.
Please note that it's my first map so it's really unprofessional and I'd like to get some feedback, what I should change, what I should take care of later, etc. Would like to learn Q3 mapping in detail.

https://www.sendspace.com/file/12a1pn

Some screens:
Image
Image
Image
Image
Image
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Image

Thanks in advance.




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Veteran
Veteran
Joined: 17 Jun 2013
Posts: 158
PostPosted: 02-02-2016 11:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello.

In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)

The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.

Keep it up :up: .



_________________
My Quake 3 maps


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Gibblet
Gibblet
Joined: 02 Feb 2016
Posts: 10
PostPosted: 02-02-2016 04:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Martinus wrote:
Hello.

In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)

The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.

Keep it up :up: .


Thanks! I know my texturing can be really monotone sometimes, it's my major weakness actually.
Will keep these in mind.




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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42228
PostPosted: 02-04-2016 10:20 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing.




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Gibblet
Gibblet
Joined: 02 Feb 2016
Posts: 10
PostPosted: 02-05-2016 03:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing.


Thanks!
To be honest, I didn't really want to get away from vanilla yet since I'd like to feel comfortable with at least the vanilla textures. Then onto something new.




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