Gustavo6046 Commander
Joined: 13 May 2015 Posts: 125
Posted: 03-13-2016 11:02 AM
These plugins would be very good to add, they would make GtkRadiant more flexible and much more extendable!
One of the features this would make feasible is:
Automatic light placement (this detects the brushes and models the level use and puts the light actors in a offset determined by a configurations (INI) file, that determines what offset should the lightsource be from each model and surface, also taking into accuont the object's rotation)
Automatic patch placement, for square corners
A better Hollow that bevels the brush corners
A CSG plugins that allows to put Addictive and Subtractive brushes in a subtractive world. The plugin would then generate all the addictive brushes needed to make the map in Q3's addictive void world!
Assistant for moving brushes hooray!
Brush to model plugin
Automatic block brush placement (by block brush I mean path, vis, bot, bumper, collision blockers, like those that fill Q3DM1's walls)
And much more! It all depends in the scripter's imagination, and often in popular demand!
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