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Topic Starter Topic: Doom 3 CTF | methctf1 - Central Hub (beta)

Mercenary
Mercenary
Joined: 28 Feb 2002
Posts: 223
PostPosted: 06-26-2005 01:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Beta version of Central Hub (methctf1) has been released.

Screenshots:

Image Image Image
Image Image Image

Download the map here.

I know that this is mainly Quake 3 Forum, but you guys know more about CTF than D3 guys. So if you have D3, I would appreciate some feedback on gameplay and visuals.

Method



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-26-2005 03:20 PM           Profile   Send private message  E-mail  Edit post Reply with quote


ohhhhhhh i like!

Shame your pics are so small...

Anyways, anybody else think its a damn shame id wont just do what painkiller did and release the MP part of ROE (8 player limit, 4 extra skin colours, CTF mode and new maps) for FREE DOWNLOAD?

Its not like it would hurt doom 3's MP :lol:




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Mercenary
Mercenary
Joined: 28 Feb 2002
Posts: 223
PostPosted: 06-26-2005 07:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for your commetns. Go to download page for higher res screenshots:

http://method.gamedesign.net/methctf1.htm

Method



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Eh?
Eh?
Joined: 25 Mar 2001
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PostPosted: 06-27-2005 01:25 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Know why i like this? Because its sexy-ximple, a term i coined :P

Its got detail, but nothing sticks out and says "fuck you, i'm gonna make you stick to me". Its got looks, its got style, and its got LIGHTS. These kind of maps rock, because its just a dead great, down to Earth map.

just a damn sad shame that Doom 3 sucks MP wise, and id kinda know this and have let it die... All it needs is the MP stuff from ROE, some changed physics wise, none-per poly hit detection and custom PPM's and it would rock...




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Mercenary
Mercenary
Joined: 28 Feb 2002
Posts: 223
PostPosted: 06-27-2005 02:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the positive comments, o'dium. I think you can still run around the map in D3, but you'll have black cubes for flags and black planes for team signs and arrows.

Method



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Insane Quaker
Insane Quaker
Joined: 17 Oct 2002
Posts: 385
PostPosted: 06-30-2005 06:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


For those of us who do play the game, this beta is up at d3.mhgaming.com:27666



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Mercenary
Mercenary
Joined: 28 Feb 2002
Posts: 223
PostPosted: 06-30-2005 08:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry, but I don't think there will be a Q3 version. I had a hard time implementing shiny D3 textures to create dark and gritty feel. It'll be even harder with Q3 vanilla textures.

-Method



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eepberries
eepberries
Joined: 24 Jan 2005
Posts: 1848
PostPosted: 06-30-2005 09:12 PM           Profile   Send private message  E-mail  Edit post Reply with quote


This is very reminiscent of Quake 2 design. That is a GREAT thing.




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Mercenary
Mercenary
Joined: 28 Feb 2002
Posts: 223
PostPosted: 06-30-2005 09:44 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks, Eepberries. I like Quake 2 and especially Kingpin (based on Quake 2 engine) and think that both of those games had a great gameplay.

-Method



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