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The Afflicted
The Afflicted
Joined: 22 Feb 2000
Posts: 659
PostPosted: 07-16-2005 02:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


I wasn't sure what the normal name for this problem was, tried searching but had no results.

Anyways, I have light bleeding through where two faces meet. There isn't an obvious explanation in Radiant. Does anyone know how I might fix this? Thanks.

[lvlshot]http://www.planetquake.com/bkp/neotic/bleeding.jpg[/lvlshot]




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 07-16-2005 02:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Change the lightmap scale on that face to something more accurate?




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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 07-16-2005 04:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Try placing a brush cut on the trim along the axis of that center face ( as if you were extending that face outwards more)



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brushmangler
brushmangler
Joined: 11 Jul 2000
Posts: 3760
PostPosted: 07-17-2005 09:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Can't see much of that picture, but most often light bleeding occurs when two rooms with a wall inbetween share the same floor brush or something like that. so start splitting some brushes i'd say.

Hr.O




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Veteran
Veteran
Joined: 16 Jun 2002
Posts: 193
PostPosted: 07-18-2005 03:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


would func_group -ing the affected brushes solve this?




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