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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 09-01-2005 01:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pitty about the bloom in q3a :)... but then again that's the way it goes...

If there should be an "enhanced q3a" that becomes mainstream. Who knows a small map might be build for it :)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 09-01-2005 01:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
Pitty about the bloom in q3a :)... but then again that's the way it goes...

If there should be an "enhanced q3a" that becomes mainstream. Who knows a small map might be build for it :)


That's beauty, trying to make cool effects in a map that isn't mainstream and that everybody else do. If bloom and HDR would be possible in vQ3E, then everybody would have cranked out maps like yours, I'm most sure of it, Q3 is a good game to make maps like that, fast with alot of colors...




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Commander
Commander
Joined: 18 Sep 2005
Posts: 119
PostPosted: 09-18-2005 07:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Can't belive....I left a long time ago and you're still discusing about lookings of this map.... :confused: :p

I like that first example with purple color....I hope you'll finish this map, some day.... :icon31:

Greets....

Doomcore aka SoKaR

p.s maybe some of you remember me and my crap maps... :icon30:




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 09-18-2005 11:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah i have some of your maps Sokar. :) They're not crap. :icon14:




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-14-2006 08:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Next try to finally get a beta for this map out...




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 01-14-2006 09:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Duke Nukem Forever: Q3W.



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The Afflicted
The Afflicted
Joined: 28 Nov 2002
Posts: 634
PostPosted: 01-14-2006 09:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Duke Nukem Forever: Q3W.


:icon25: :icon25: :icon25:




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Trainee
Trainee
Joined: 13 Feb 2005
Posts: 38
PostPosted: 01-14-2006 09:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


lol




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-14-2006 10:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


:)

... and it *will* disappoint... ;)




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NOT OK
NOT OK
Joined: 03 Aug 2003
Posts: 1017
PostPosted: 01-14-2006 02:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't think it is really built up to much. No offense, you know. I personally would love to see a beta.



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The Afflicted
The Afflicted
Joined: 28 Nov 2002
Posts: 634
PostPosted: 01-14-2006 03:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
:)

... and it *will* disappoint... ;)


Nah, I definitely won't go this far. I know a map of you won't disappoint me (I just want to express that it'll take a little longer for one of your q3a maps to get finished). ;)




Last edited by Todtsteltzer on 01-16-2006 11:46 PM, edited 1 time in total.

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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-14-2006 03:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hope to be able to concentrate on mapping again. If so, it could be out in a week of intense mapping. *keeping fingers crossed*...




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Insane Quaker
Insane Quaker
Joined: 07 Sep 2004
Posts: 286
PostPosted: 01-15-2006 10:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


sweet :>

maybe I should finish one of mine too. ho ho :icon26:




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-15-2006 01:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


I started to sketch out the running paths, hope they work out... screenshots as soon as I have something to show.




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\kill
\kill
Joined: 02 Apr 2003
Posts: 947
PostPosted: 01-15-2006 10:39 PM           Profile Send private message  E-mail  Edit post Reply with quote


ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!




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The Afflicted
The Afflicted
Joined: 28 Nov 2002
Posts: 634
PostPosted: 01-16-2006 01:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


v1l3 wrote:
ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!


Hmm, I think the beta of AEsafe should be still available.
If AEon won't have a link for you, I may upload the map.




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-16-2006 05:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Finalizing AEsafe would be the other thing I hope to finally finish.

Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.

Todt please put up the map, if you will :)




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The Afflicted
The Afflicted
Joined: 28 Nov 2002
Posts: 634
PostPosted: 01-16-2006 06:26 AM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
Finalizing AEsafe would be the other thing I hope to finally finish.

Back then AEsafe was as good as finished. Todt and I were still looking into a few item placement issues tough. But other than that the map was done.

Todt please put up the map, if you will :)


Ok, I will, if I'm able to find the original beta you posted 2 years ago (there are lots of variations of this map on my HDD)) ;).

[edit]Ok, here you go guys:
map-AEsafe-beta.zip
(I'll leave it to AEon to open another thread for this map :D).[/edit]




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-16-2006 12:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanx Todt, noted that the original AEsafe thread is gone... sigh...




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\kill
\kill
Joined: 02 Apr 2003
Posts: 947
PostPosted: 01-16-2006 12:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Oh! Very Nice=)

Thx Much




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 01-16-2006 05:42 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
Thanx Todt, noted that the original AEsafe thread is gone... sigh...
Omg... :dork:




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The Afflicted
The Afflicted
Joined: 28 Nov 2002
Posts: 634
PostPosted: 01-16-2006 11:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon wrote:
Thanx Todt, noted that the original AEsafe thread is gone... sigh...


Yeah, it died in the big crash of q3w back in October 2004...
...but it's up to you to start a new one ;).




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The Illuminated
The Illuminated
Joined: 19 Mar 2004
Posts: 1530
PostPosted: 01-17-2006 05:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Just ran through the aesafe beta. Feels cozy. :) A bit too big for 1v1 perhaps (too much symmetry) but it could be quite well playable.




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 01-17-2006 08:01 AM           Profile Send private message  E-mail  Edit post Reply with quote


Well like most of the maps I did (or in this case worked on) it is not meant for 1on1, but 5-7 bots.




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 08-13-2009 01:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well today I was finally "brave" enough to run a long compile (map is totally unoptimized), just to see where I left off about 4 years ago. Still looks promising, IMO:

    Image

    a) A central hub area will let you "walk" over that pit thing, will need to find a way to make the playerclip plausible.

    b) Added some transparent glowing cubes to the pit.

    c) Outdoor area with new "quad"-pad. In the far right background you may be able to glimpse some other prototypes I had been working on.

    d) One of the entrances to the central "dark" hub. With a sort of isoteric light source.

    e) Energy lines "power" the weapon respawn points (here two RLs, as a test).

    f) Experimenting with tube paths.

Hopefully I can get the site migration behind me to get back to mapping.

(BTW, now I am finally mapping in 1680x1050 on my trusty HP w2207, thus the 16:10 aspect ratio in the images :toothy:)




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Immortal
Immortal
Joined: 12 Mar 2005
Posts: 2205
PostPosted: 08-13-2009 02:09 PM           Profile   Send private message  E-mail  Edit post Reply with quote


solid :up:




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Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 08-13-2009 04:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


pretty cool stuff



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 08-16-2012 10:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


So after 3 years and 3 days exactly... another attempt at turning this into a playable MP map.




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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 601
PostPosted: 08-16-2012 11:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


You go boy!



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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 08-16-2012 04:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


This thread makes me feel old. :(




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 08-16-2012 05:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


7 more years!!!




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