Crosshair colour?
Crosshair colour?
I downloaded a frag movie called numbar2 and the guy in it has a really cool crosshair. Like a light bright blue kinda colour. I found ch_crosshaircolor and its set to "white" but I cant seem to chenge it to any other colour. Can anyone tell me how is this done
Thanks.
Thanks.
wtf are you on?Bacon wrote:i always thought its "cg_crosshaircolor" then a number 1-9
if not then its what you said but instead of white put the quake 3 color equivilant
1 = Red
2 = Green
so on..
its an osp feature, and you had the right command before bork.
ch_crosshaircolor 0xRRGGBB
where RRGGBB are Red Green Blue values in hex... just like web colors
like:
ch_crosshaircolor 0x88FF88
would give you a pale green.
but you have to turn off crosshair health.
so set cg_crosshairhealth 0
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The crosshairs are stored as /gfx/2d/crosshair[a-j].tga in pak0.pk3. Create your own (or base them on the existing ones), save them to baseq3/gfx/2d/crosshair[a-j].tga, zip the gfx dir and rename it to pk3. You might need to set sv_pure to zero (the algorithm Q3A uses to check if your client is pure, is kind of borked)(no pun intended).bork[e] wrote:how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.
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Only rail trail your going to change is your own..Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
at least to my knowledge
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Check the osp-q3-ClientReadme.txt for detailed information on client-side support, variables and options
under OSP.
under OSP.
That's because 7 isn't white for rail color in OSP. Use either "0", "y", or "z". Bots always have white rail by default in OSP. I'm not even sure if you can change bot rail color.Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
When you play other human players you can see thier rail colors, just not thier rail style (r_railwidth, r_railcorewidth, r_railsegmentlength, cg_railtrailtime), those will appear however you have them set on.
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Re: Crosshair colour?
As an ancient reference to a source code that uses a feature that dates back to 2002 and was never released, here:
https://discourse.ioquake.org/t/ancient ... ature/1871
Just in case, if the link is broken:
https://github.com/ec-/baseq3a/pull/28
https://discourse.ioquake.org/t/ancient ... ature/1871
Just in case, if the link is broken:
https://github.com/ec-/baseq3a/pull/28