
Thanks.
wtf are you on?Bacon wrote:i always thought its "cg_crosshaircolor" then a number 1-9
if not then its what you said but instead of white put the quake 3 color equivilant
1 = Red
2 = Green
so on..
The crosshairs are stored as /gfx/2d/crosshair[a-j].tga in pak0.pk3. Create your own (or base them on the existing ones), save them to baseq3/gfx/2d/crosshair[a-j].tga, zip the gfx dir and rename it to pk3. You might need to set sv_pure to zero (the algorithm Q3A uses to check if your client is pure, is kind of borked)(no pun intended).bork[e] wrote:how do I access them in game? Or do I need to just try it...maybe you could provide a link to a good source and save me the trouble of finding one... that is if you know of one.
Only rail trail your going to change is your own..Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.
That's because 7 isn't white for rail color in OSP. Use either "0", "y", or "z". Bots always have white rail by default in OSP. I'm not even sure if you can change bot rail color.Mr.Bios wrote:I put both color1 and color 2 to "7". One changed the enemy (bots) rail to white but neither changed my rail to white. I also tried changing oldrail but it had no affect either.