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The Afflicted
The Afflicted
Joined: 12 Dec 2005
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PostPosted: 02-11-2006 08:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


NCG_Mike wrote:
Note the Intel based system is quite a bit faster!


Are you using the specifically compiled for G4/G5 Quake 3 patch for Macs?

http://3ddownloads.com/Action/Quake%203 ... tivecTest2[1].pkg.sit;jsessionid=6841CCF0A9094329218753D16757C29A

I get the following:

Dual Power Mac G5 2ghz with ATI x800 XT and 4 gigs RAM.

Quake 3, r_smp = 0, timedemo 1, demo = 224 fps

Quake 3, r_smp = 1, timedemo 1, demo = 357 fps




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The Afflicted
The Afflicted
Joined: 12 Dec 2005
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PostPosted: 02-11-2006 08:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


NCG_Mike wrote:
I'm pretty sure it'll work on-line, though obviously not on Punk Buster servers. There's also a dedicated server that ships with the sources.


If you contact Tony Ray at EvenBalance I'll bet he'd help you get it working with PB.




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The Illuminated
The Illuminated
Joined: 15 Mar 2005
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PostPosted: 02-11-2006 02:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


damn thats a good idea F1



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Recruit
Recruit
Joined: 08 Feb 2006
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PostPosted: 02-11-2006 03:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Iluvmymac wrote:
NCG_Mike wrote:
Note the Intel based system is quite a bit faster!


Are you using the specifically compiled for G4/G5 Quake 3 patch for Macs?

http://3ddownloads.com/Action/Quake%203 ... tivecTest2[1].pkg.sit;jsessionid=6841CCF0A9094329218753D16757C29A

I get the following:

Dual Power Mac G5 2ghz with ATI x800 XT and 4 gigs RAM.

Quake 3, r_smp = 0, timedemo 1, demo = 224 fps

Quake 3, r_smp = 1, timedemo 1, demo = 357 fps


Look at the screenshots and note the part were it says ioQ3 1.33 macosx-ppc. ioQ3 means icculus.org Quake 3.




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The Afflicted
The Afflicted
Joined: 12 Dec 2005
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PostPosted: 02-11-2006 09:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


I asked Tony Ray to check out this thread.

Can you give him a copy of your compiled binary if they are able to make PB accept it?

Thank you. :icon31:




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The Illuminated
The Illuminated
Joined: 20 Aug 2001
Posts: 1852
PostPosted: 02-12-2006 11:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Iluvmymac wrote:
NCG_Mike wrote:
We've got an iMac at work and it's much quicker than my dual 2Ghz G5.

If you compiled Q3 and turned on smp, it'd fly.


Do you mean an Intel Imac?

Yes, it's an Intel iMac 20". Very nice it is too, apart from the mouse of course ;-)



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It felt good...
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Joined: 28 Mar 2001
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PostPosted: 02-12-2006 08:06 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Iluvmymac wrote:
I asked Tony Ray to check out this thread.

Can you give him a copy of your compiled binary if they are able to make PB accept it?

Thank you. :icon31:


It would be awesome if Icculus was accepted in punkbuster for windows as well. I doubt the pb guys will do it, but Icculus is made by a bunch of very good and trusted coders in the q3 community. If you where to accept one exe, I think this one would be it.




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PostPosted: 02-12-2006 08:11 PM           Profile   Send private message  E-mail  Edit post Reply with quote


However, it's pretty hard to accept a uniform exe when the project is open source, like Icculus is. You would only be able to accept the builds made by the Icculus team, since anything created by others could potentially contain cheat mechanisms.




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The Afflicted
The Afflicted
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PostPosted: 02-14-2006 04:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


It seems id would have to officially approve a compile and request that PB be included in it.

Who did the original Mac port for Quake 3?




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canis
canis
Joined: 14 Jan 2001
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PostPosted: 02-14-2006 09:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


id Software made the OS 9 version of Q3, and the Omni group ported it to OS X. id Software then took up the task and perfected the OS X port to what we have now. They've since released the source code and are no longer supporting Q3, so basically its up to the community now.




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canis
canis
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PostPosted: 02-14-2006 09:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


There's a universal binary out for Q3 on MacUpdate: http://www.macupdate.com/info.php/id/5991




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canis
canis
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PostPosted: 02-14-2006 09:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Here's the developer's site: http://www.sqonk.com.au/quake3.html




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The Afflicted
The Afflicted
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PostPosted: 02-14-2006 10:46 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very nice find. Thank you. :icon31:




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PostPosted: 02-14-2006 08:48 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Does that really work on punkbuster servers canis?




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The Afflicted
The Afflicted
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PostPosted: 02-15-2006 01:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


I was just informed by an official source that those binaries should not be trusted. :paranoid:




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PostPosted: 02-15-2006 01:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Tony? :> If they mean they are not made by id, well yes they are not. Those are compiled with the source, by a 3rd party. Usually, if the people behind it are decent (if these guys are) then there shouldn't be a problem with it containing hacks or anything... are the pb-guys just being overly-conscious on this one?




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The Afflicted
The Afflicted
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PostPosted: 02-15-2006 02:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry, I can't speak for anyone. What I'm gathering is the PB people have to officially support the executable so it can use PB properly. I was told by said person in charge that the binaries shouldn't be trusted. :icon31:




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PostPosted: 02-15-2006 11:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Fair enough... could you do me a favor? Could you ask "them" if the binaries created by the Icculus team can be validated? http://icculus.org/quake3/

That's mostly for win32. As far as I know, that project is a contribution of few known q3 coders (from other mods). Now I realize that the pb guys have the right to deny anything, but I would be suprised if Icculus wouldn't be able to pass, which would confirm my suspicions that pb is taking a proactive aproach (anything not sanctioned/made by id, shouldn't be allowed). :paranoid:




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PostPosted: 02-15-2006 11:20 AM           Profile   Send private message  E-mail  Edit post Reply with quote


If you want to try a pre-compiled build yourself, rtz from the quakesrc.org forums has done it, a few times actually (to facilitate newer binaries)... this is for win32 mind you.

http://www.quakesrc.org/forums/viewtopic.php?t=5897 Newer builds are on the last pages.




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canis
canis
Joined: 14 Jan 2001
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PostPosted: 02-15-2006 12:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


Got this info about punkbuster from the icculus.org forums:

Quote:
Even Balance's Punkbuster support can never be included with any open-source version of Quake 3 due to it being removed from the source-code before the release, and the binary-only nature of its anti-cheating software.


It makes sense that if they released the PB code, folks would just work to get around it, and it would be pointless. I guess this means we'll never get a full PB-enabled version of Q3 from now on, unless one company/group is sanctioned to include the code in precompiled binaries.




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PostPosted: 02-15-2006 12:26 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Ohh yeah, damn I totally forgot about that. It would make all other points completely moot then. :(




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The Afflicted
The Afflicted
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PostPosted: 02-15-2006 12:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


Can we talk to id-dev to sanction it?




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canis
canis
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PostPosted: 02-15-2006 12:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


you can try, but they've not touched Q3 for years now, and i doubt they'll jump on it anytime soon.




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The Illuminated
The Illuminated
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PostPosted: 02-15-2006 08:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


it would be a great example of the community and business working together to keep a classic game alive and functioning though. Probably not financially viable tho :(



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The Illuminated
The Illuminated
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PostPosted: 02-17-2006 03:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Of course the PunkBuster guys could compile Quake 3 themselves and sign that with their software...



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