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Topic Starter Topic: Problem with new quake 3 source code.

Immortal
Immortal
Joined: 05 Oct 2001
Posts: 2229
PostPosted: 09-24-2005 02:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi.
I hope i can get soon an answer to this.
I downloaded the quake 3 source code but I don't know if I need a new microsoft visual studio that I can chanche or compile something?
If I open the dsw or dsp files , and a weapons.c file then I chanche the model path of the weapon I get 38 error's after compiling.
What do I need to do to get that working?
Thx a lot.:)




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Warrior
Warrior
Joined: 16 Jun 2005
Posts: 76
PostPosted: 09-24-2005 06:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Are you using msvc 6? That's the best way to compile it. .NET or .NET 2003 should work too. Can you compile the code unchanged without errors? If you can, please post your code changes and the resulting error messages here. Then we can help you. :)



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Immortal
Immortal
Joined: 05 Oct 2001
Posts: 2229
PostPosted: 09-24-2005 01:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


torhu wrote:
Are you using msvc 6? That's the best way to compile it. .NET or .NET 2003 should work too. Can you compile the code unchanged without errors? If you can, please post your code changes and the resulting error messages here. Then we can help you. :)


I think the .NET or NET 2003 was it I was missing.
Think that that's all about it why it wont work. Can that be?
I will look at this and let you know about it.
Thanks for the net torhu, I'll let you know when it's working.
I want to walk around the maps with a axe insted the gauntlet.




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4days Joined: 15 Apr 2002
Posts: 8193
PostPosted: 09-25-2005 04:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


couldn't you do that by just replacing the model/animation?




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Timbo
Timbo
Joined: 09 Jun 2000
Posts: 1099
PostPosted: 09-25-2005 05:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


You don't need MSVC to compile http://icculus.org/quake3/. Follow the instructions for MinGW in the readme.




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Immortal
Immortal
Joined: 05 Oct 2001
Posts: 2229
PostPosted: 09-26-2005 11:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thank you guys.:)
Already got it working but one more thing where does c++ again drop your files you need to make the mod?
I didn't do anything in this the last two years.I forgot nearly everything..




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