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Topic Starter Topic: Animation States

Recruit
Recruit
Joined: 09 Sep 2005
Posts: 9
PostPosted: 10-08-2005 11:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quake3, as far as I can tell, has animation states for both the torso and the legs, but what I'm not really sure about is how this information gets passed to other clients - obviously it's through the network - but can anyone tell me what mechanism?

I've done work with the modelling and rendering and want to 'kick it up a notch.'




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 10-09-2005 04:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


It's sent via every player's associated playerState_t structure and processed in bg_pmove.c (look out for functions like PM_StartTorsoAnim and PM_StartLegsAnim).




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