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Topic Starter Topic: CornCobMod update

Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 10-16-2005 09:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Final update for quite a long time. Final year at Uni and all that.


Made some engine changes(use the new quake3_ccm.exe file here).

Engine bug fixes: Ati Skybox fix, potential DoS exploit fix, token parsing fix,
file closing bug (ie when a file is found to be too big, it doesn't get closed)
maximum server snaps is no longer 30, kick command bug fix, UI addcommand enhancement/fix
you can now alt-tab, i.e. most of the implemented fixes from this thread

Engine enhancements: New console colours like orange and dark green,
the map command can now use gametype number at the end,
e.g. /map q3dm17 1 will load the map "The Longest Yard" in tournament mode.
Potential for 32 weapons, powerups, persistant fields and stats. (Credit goes to AnthonyJ).

New Combine Harvester gametype, thanks to LDAsh for the models and icons.

Hulk gametype should be fairer, completely redid the way it chooses the Hulk.

Structs taken out of the g_public.h file and put into a separate header file, result is the game runs a lot better now.

Overload gametype implemented, no media yet.

Kamikaze removed, was not terribly good to start with.

Team / enemy models and head models added.

Various code cleaned up all over the place.

Improved the killing spree and multiplier code.



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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 10-16-2005 02:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


You should post this in Q3A Discussion, corncobman. It will get more views there.




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 10-27-2005 10:21 PM           Profile   Send private message  E-mail  Edit post Reply with quote


So this is more of an engine-bug squashing mod? Kewl. Where's the dl? And more importantly, what mods will it work with? :paranoid:




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Gomu Gomu no.....
Gomu Gomu no.....
Joined: 07 Aug 2003
Posts: 1902
PostPosted: 10-28-2005 10:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm not sure what mods it will work with as I've never tried it with anything other than my mod, which is what I worked with. Stuff like the new colours in the console won't work in other mods if they aren't implemented.

The download for the exe file is here



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-An eyeful a day is bloody fantastic!-


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