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Topic Starter Topic: Two questions...

Recruit
Recruit
Joined: 11 Jul 2006
Posts: 3
PostPosted: 07-11-2006 05:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi all. I have a coupole of questions about q4. Wonder if anyone can answer...

1. With 1.2 patch came brightskins. I have set g_forcemodel to 1 but still it doesnt force the brightskins. Anyone know why?

2. Is there a way to make the clock count up instead of down?




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Elite
Elite
Joined: 07 Jan 2001
Posts: 16448
PostPosted: 07-11-2006 05:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Added a forcemodel option. Typing one of the three commands below and using tab complete will bring up a list of usable models for that command:
g_forceModel forces all players displayed on the client machine to one of the models listed below, in non-team gameplay modes. The available models are:
model_player_failed_transfer
model_player_slimy_transfer
model_player_corpse
model_player_tactical_elite
model_player_tactical_command
model_player_marine
model_player_marine_morris
model_player_marine_voss
model_player_marine_cortez
model_player_marine_helmeted
model_player_marine_helmeted_bright
model_player_marine_medic
model_player_marine_officer
model_player_marine_fatigues
model_player_marine_tech
model_player_tactical_transfer
model_player_tactical_transfer_bright
model_player_kane_strogg
g_forceMarineModel will force all Marine players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
model_player_marine
model_player_marine_morris
model_player_marine_voss
model_player_marine_cortez
model_player_marine_helmeted
model_player_marine_helmeted_bright
model_player_marine_medic
model_player_marine_officer
model_player_marine_fatigues
g_forceStroggModel will force all Strogg players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
model_player_tactical_transfer
model_player_tactical_transfer_bright
model_player_kane_strogg




alt timers are available in xbattle and q4max mods, not baseq4 yet.




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Recruit
Recruit
Joined: 11 Jul 2006
Posts: 3
PostPosted: 07-11-2006 06:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


ok now I have the fwollowing but it still doest work. I had a play about with these before when i saw them in the readme.

seta ui_model "model_player_tactical_transfer_bright"
seta ui_model_strogg "model_player_tactical_transfer_bright"
seta ui_model_marine "model_player_marine_helmeted_bright"
seta g_forceMarineModel "1"
seta g_forceStroggModel "1"
seta g_forceModel "1"


One more thing. Theres a command to get rid of the portal effect isnt there? Do you know what it is I cant find it.




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