Page 1 of 3
Classic Doom better than New Doom................
Posted: Fri Oct 13, 2006 2:19 pm
by CitizenKane
Posted: Sat Oct 14, 2006 12:26 am
by Scourge
Other than the common idea, I consider them different games. I like both, with a lean towards the classic dooms.
Posted: Mon Oct 16, 2006 11:54 am
by MKJ
classic doom hands down
Doom3 was terrible, both as a Doom title and as a "horror" (laff) FPS game.
UDoom is where its at \m/
Posted: Mon Oct 16, 2006 8:32 pm
by CitizenKane
thank you! THANK YOU! finally someone who agrees with me. i posted a similar question over on PlanetDoom and, naturally, got torn apart.
Posted: Mon Oct 16, 2006 10:12 pm
by Silicone_Milk
Original Doom was the best. I still play it on a rainy day.
Posted: Mon Oct 16, 2006 10:20 pm
by Captain
scourge34 wrote:Other than the common idea, I consider them different games. I like both, with a lean towards the classic dooms.
Aye, but Doom 3 still holds the fart as my favorite FPS game.
EDIT: "fort"

Posted: Mon Oct 16, 2006 10:58 pm
by Mat Linnett
I really enjoyed Doom 3, but classic Doom has stood the test of time, and I don't know if Doom 3 will, especially with community support being as weak as it is.
The flash light was a good gameplay device, no matter what anybody tells you, but the focus on smaller amounts of enemies took something away from the game.
Having to reload weapons in single player was a bag o' shite, meaning you couldn't get that special Doom rythm going.
But darkness and light was great.
Monster closets and "BOO!" style scares were poorly executed, especially when compared to similar tricks used in classic Doom. With decent map design, you should be able to bring Doom's tricks and traps into a modern game (after all, Quake did it), but sliding doors became the order of the day.
I don't know, you could spend a long time picking holes in Doom 3, but the truth is, it's not as bad as everyone makes it out to be.
It's just not classic Doom.
What we REALLY need is a follow up to original Quake.
The Shambler needs some lovin'.
Posted: Mon Oct 16, 2006 11:26 pm
by CitizenKane
Mat Linnett wrote:What we REALLY need is a follow up to original Quake.The Shambler needs some lovin'.
i thought Quake 4 WAS a follow up to the original quake? i duno like im completely ignorant of that subject seeing as i dont have quake 4 and have never played it
Posted: Mon Oct 16, 2006 11:27 pm
by Scourge
Mat Linnett wrote:I really enjoyed Doom 3, but classic Doom has stood the test of time, and I don't know if Doom 3 will, especially with community support being as weak as it is.
The flash light was a good gameplay device, no matter what anybody tells you, but the focus on smaller amounts of enemies took something away from the game.
Having to reload weapons in single player was a bag o' shite, meaning you couldn't get that special Doom rythm going.
But darkness and light was great.
Monster closets and "BOO!" style scares were poorly executed, especially when compared to similar tricks used in classic Doom. With decent map design, you should be able to bring Doom's tricks and traps into a modern game (after all, Quake did it), but sliding doors became the order of the day.
I don't know, you could spend a long time picking holes in Doom 3, but the truth is, it's not as bad as everyone makes it out to be.
It's just not classic Doom.
What we REALLY need is a follow up to original Quake.
The Shambler needs some lovin'.
This I completely agree with. :icon14:
Posted: Mon Oct 16, 2006 11:28 pm
by Scourge
the_roach/citizen_kane wrote:Mat Linnett wrote:What we REALLY need is a follow up to original Quake.The Shambler needs some lovin'.
i thought Quake 4 WAS a follow up to the original quake? i duno like im completely ignorant of that subject seeing as i dont have quake 4 and have never played it
No, it was a follow up to Quake 2. Completely different world and storyline. Quake 1 & 2 had nothing to do with eachother.
Posted: Mon Oct 16, 2006 11:36 pm
by o'dium
Pre D3 release - Damn, this may be good!
After D3 release - Fuck... Wish they remake Quake One instead...
The problem with D3 is that while its all looks, its NOTHING in game play. Yeah, some, of the things worked no matter what the masses say, but FFS... Monster Closits? How many Zombies would REALLY hide in a 2x2 square gap in a wall that shouldn't even be there?
Monster closits are what made D3 awful. I mean, if they wanted to scare you, or ambush you, they didn't need them like that? And they didn't need to make them teleport in either?
More Resident Evil scares please. I never once walked down a corridor with a window on my left and had a creature jump through it. I never once walked up to a door and as I walked through, had a zombie grab me...
It just seemed so... I dunno, old school...? It just bought nothing new to the table apart from looks?
I mean it was good, but nothing amazing? Its like id software are just scared to do anything TOO DIFFERENT so they stick to what they know best and that is classic FPS game play.
To be fair, even Riddick was more scarey than Doom at times, and that was a SciFi shooter, not a horror game.
(Which, BTW, takes my place as not only the best last gen looking game, but also the best FPS of that gen).
I just feel its time for a complete overhaul... Riddick was great. I could jusmp and grab stuff, sneak about etc. In Doom, even in true Pitch Black, I couldn't hide from things. How cool would it of been to hide from monsters?
Posted: Mon Oct 16, 2006 11:49 pm
by Scourge
Exactly. Wasn't the best, wasn't the worst.
To be fair with the darkness thing, they were demons and the like. They're supposed to be at home in the dark. You're supposed to be the one out of place.

Posted: Mon Oct 16, 2006 11:50 pm
by CitizenKane
the classic Doom games have this timeless quality that seems to have been replaced in Doom3 by shameless pretension and hollywood-esque melodrama.
its just the theatrics of it all is what kinda pisses me off, u know? like with the original game the storlyine was narrated very sparesly which meant that the player's interpretation of the story and what was going on was left laregly up to his own imagination. but the new game isnt like that at all, its just like yet another scifi shoot em up game thats just lost its edge.
what a waste, cos the graphics are admitedly great and there was a few times when i really genuinely felt scared...but there was just a hell of a lot more of those times when i played classic Doom.
Posted: Mon Oct 16, 2006 11:54 pm
by CitizenKane
scourge34 wrote:
No, it was a follow up to Quake 2. Completely different world and storyline. Quake 1 & 2 had nothing to do with eachother.
ah right, cool thanks for clearing that up. thing is, ive never played quake 2 either :icon26:
Posted: Mon Oct 16, 2006 11:56 pm
by Scourge
the_roach/citizen_kane wrote:scourge34 wrote:
No, it was a follow up to Quake 2. Completely different world and storyline. Quake 1 & 2 had nothing to do with eachother.
thing is, ive never played quake 2 either :icon26:
Heathen.
Posted: Tue Oct 17, 2006 12:00 am
by CitizenKane
haha, yeah. altho i am on a mac and its just really hard to find that game for os X.
Posted: Tue Oct 17, 2006 12:33 am
by o'dium
Quake 2 was better than Quake 1 for me... But damn, why did they make Quake 4 into the generic sci fi wankfest it was

Quake 2 had a certain style and atmosphere and they turned it into a Halo/Unreal Tourney cross over

I mean no Females, Lava, Acid or Water out the box? What? Pretty much every level had some form of liquid in it!
Posted: Tue Oct 17, 2006 10:29 am
by Mat Linnett
See personally, I thought Quake 2's story was generic sci-fi; it didn't have any of the supernatural cyberhell stuff we'd come to associate with id, which both Doom and Quake did exceptionally well.
I can't help but think that when they lost Romero, they lost that edge.
I know, I know, what Romero's done since has been pretty useless and aimless too, but I think id with Romero was greater than the sum of it's parts.
Posted: Tue Oct 17, 2006 10:59 am
by MKJ
agreed, mat.
Romero had great ideas for both Wolf and Doom, and all of those ideas were shot down by Carmack because they were techincally impossible.
well such excuses might work when youre no1 in the genre, but nowadays its just a sign of unwillingness, IMO.
Posted: Tue Oct 17, 2006 2:07 pm
by CitizenKane
o'dium wrote:But damn, why did they make Quake 4 into the generic sci fi wankfest it was

Quake 2 had a certain style and atmosphere and they turned it into a Halo/Unreal Tourney cross over
yeah that kinda sums up the way i feel about the new doom game, just replace the words Quake 4 and Quake 2 with Doom 3 and Classic Doom respectively...
ps i heard theyre remaking commander keen and its meant to be simultaneously the most terrifying and most hilarious game ever created

Posted: Tue Oct 17, 2006 2:27 pm
by 4days
the classic doom mod for d3 is great. i know it would've been seen as a bit of a cop-out, but i wish that'd been the commercial game.
as soon as it starts off and you hear the excellent instrumental remashing that sonicclang put together and see the old corridors vamped up in glistening 3d, it's like an idealised memory or something - great stuff.
Posted: Tue Oct 17, 2006 2:32 pm
by Scourge
4days wrote:the classic doom mod for d3 is great. i know it would've been seen as a bit of a cop-out, but i wish that'd been the commercial game.
as soon as it starts off and you hear the excellent instrumental remashing that sonicclang put together and see the old corridors vamped up in glistening 3d, it's like an idealised memory or something - great stuff.
I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14:
Posted: Tue Oct 17, 2006 2:36 pm
by CitizenKane
scourge34 wrote:
I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14:
theres doom 3 map editors isnt there? im sure someone will remake the other episodes in time....assuming that wont infringe on any copyrights....which it almost certainly will, hah
Posted: Tue Oct 17, 2006 2:40 pm
by Scourge
the_roach/citizen_kane wrote:scourge34 wrote:
I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14:
theres doom 3 map editors isnt there? im sure someone will remake the other episodes in time....assuming that wont infringe on any copyrights....which it almost certainly will, hah
Yes, there's an editor built into the game. And if you do all the construction yourself from scratch, then it's legal. I've been mapping since the original DOOM, but that would be just too much work with my limited amount of time.
Posted: Tue Oct 17, 2006 3:03 pm
by CitizenKane
hhm interesting. im a law student so naturally most of my time is spent sitting on my sofa at home watching daytime tv game shows like Countdown and Deal or No Deal...so time isnt an issue for me. but what is an issue is that ive never made a map for doom, ever... i was into making maps and scenarios for Marathon, i just thought it was cooler. hah dont ask , i duno