


This I completely agree with. :icon14:Mat Linnett wrote:I really enjoyed Doom 3, but classic Doom has stood the test of time, and I don't know if Doom 3 will, especially with community support being as weak as it is.
The flash light was a good gameplay device, no matter what anybody tells you, but the focus on smaller amounts of enemies took something away from the game.
Having to reload weapons in single player was a bag o' shite, meaning you couldn't get that special Doom rythm going.
But darkness and light was great.
Monster closets and "BOO!" style scares were poorly executed, especially when compared to similar tricks used in classic Doom. With decent map design, you should be able to bring Doom's tricks and traps into a modern game (after all, Quake did it), but sliding doors became the order of the day.
I don't know, you could spend a long time picking holes in Doom 3, but the truth is, it's not as bad as everyone makes it out to be.
It's just not classic Doom.
What we REALLY need is a follow up to original Quake.
The Shambler needs some lovin'.
No, it was a follow up to Quake 2. Completely different world and storyline. Quake 1 & 2 had nothing to do with eachother.the_roach/citizen_kane wrote:i thought Quake 4 WAS a follow up to the original quake? i duno like im completely ignorant of that subject seeing as i dont have quake 4 and have never played itMat Linnett wrote:What we REALLY need is a follow up to original Quake.The Shambler needs some lovin'.
yeah that kinda sums up the way i feel about the new doom game, just replace the words Quake 4 and Quake 2 with Doom 3 and Classic Doom respectively...o'dium wrote:But damn, why did they make Quake 4 into the generic sci fi wankfest it wasQuake 2 had a certain style and atmosphere and they turned it into a Halo/Unreal Tourney cross over
I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14:4days wrote:the classic doom mod for d3 is great. i know it would've been seen as a bit of a cop-out, but i wish that'd been the commercial game.
as soon as it starts off and you hear the excellent instrumental remashing that sonicclang put together and see the old corridors vamped up in glistening 3d, it's like an idealised memory or something - great stuff.
theres doom 3 map editors isnt there? im sure someone will remake the other episodes in time....assuming that wont infringe on any copyrights....which it almost certainly will, hahscourge34 wrote: I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14:
Yes, there's an editor built into the game. And if you do all the construction yourself from scratch, then it's legal. I've been mapping since the original DOOM, but that would be just too much work with my limited amount of time.the_roach/citizen_kane wrote:theres doom 3 map editors isnt there? im sure someone will remake the other episodes in time....assuming that wont infringe on any copyrights....which it almost certainly will, hahscourge34 wrote: I wish they could have done all the episodes though. That would have been the icing on the cake. I do appreciate what they did do at any rate. :icon14: