Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AndyW
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Re: Screenshots

Post by AndyW »

Rotating Guns are sooo 90´s :D Better have a mobile Flac-Cannon! :D
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Screenshots

Post by Martinus »

[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
dONKEY
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Re: Screenshots

Post by dONKEY »

I've not posted anything for a little while, but I'm still plodding along slowly with my coastal fort map.
I've just completed the final major area, just two small passageways to build then all the design work is complete.
Image
AndyW
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Re: Screenshots

Post by AndyW »

A Waterfall, very nice! :up:
Die Vitamine sind in der Dose gefangen!!!
phantazm11
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Re: Screenshots

Post by phantazm11 »

Really nice looking textures dONKEY. Great lighting also! I like the idea of guard rails in Quake maps, but you have to make them so low compared to the player height that I never use them :)
AndyW
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Re: Screenshots

Post by AndyW »

Okay without feedback but compared to the QL-Maps i think (hope) i got the scaling this time. Made the lowest ceilings so that you not get an clipping error when jumping. For now this wil be my orientation in scale and i hope im not wrong again... :/
Die Vitamine sind in der Dose gefangen!!!
Pat Howard
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Re: Screenshots

Post by Pat Howard »

nice, dONKEY! a couple pieces of feedback:

1. the yellow guard rail texture seems a bit clean and bright compared to the rest of the scene
2. the buildings closer to the camera seem a bit scrunched down on the Z axis. may they should be a bit taller? (i know quake 3 scale is damn near impossible when it comes to realistic environments.)
Pat Howard
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Re: Screenshots

Post by Pat Howard »

phantazm11 wrote: [lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/rage_1_zpsptcrtdfz.jpg[/lvlshot]
really nice textures and lighting. i bet you could fool people into thinking that is quake 4! the only thing that looks really out of place to me is the curved pipe. it looks like a giant worm with those ~90degree turns! you may want to try bending them the way sock did in bridge crane (4th pic down).
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Theftbot
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Re: Screenshots

Post by Theftbot »

Or use a mesh!
dONKEY
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Re: Screenshots

Post by dONKEY »

Phant, I've already gushed about your scene. But it's worth saying again, that is really inspirational.
Until Pat pointed it out I hadn't registered the fat pipes...but I think he has a point :)

Pat, thanks for art feedback. I'll see what you guys think about the yellow texture when I finally get a full test up and running. The yellow is pretty rusty up close, my idea was to contrast all the grey. I've only used that particular texture for railings, so it would be very easy to change.
The building in the foreground goes down lower than shown here, I think it's more the screen shot than anything. Again, when I get a full art test out I'll take advice :)

I have one small passage between that area and the rest of the map that needs building, then I'm done.
I'm pretty sure even with all my clip brushes I'm going to have to build a bot only map in order to end up with a playable level, but I really want to get a non-playable test build up to get some feedback.
fKd
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Re: Screenshots

Post by fKd »

Strong stuff from Phant and dONKEY. Looking really good fellas!
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Theftbot
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Re: Screenshots

Post by Theftbot »

@Martinus where do you get that gun model?
Martinus
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Re: Screenshots

Post by Martinus »

Theftbot wrote:@Martinus where do you get that gun model?
I made in Radiant as I said.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Hipshot
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Re: Screenshots

Post by Hipshot »

I know it's not Quake, still, what I've been working on for a while now.

https://www.youtube.com/watch?v=aKgk9I1wVvg

I really want to go back to my japanese level, but at the moment, It's just too much work with this.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: Screenshots

Post by Eraser »

Cool! Is that Serious Sam related?
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Hipshot
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Re: Screenshots

Post by Hipshot »

It is Serious Sam. Official.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Re: Screenshots

Post by Hipshot »

I have refrained from posting about it much, since it's not anything that really has to do with Quake or related games.

Anyway, you can see more here =)

http://forums.seriouszone.com/showthrea ... 606&page=3
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: Screenshots

Post by Eraser »

Very nice. That artwork is looking tight.
Are you working on this yourself or with a team? And you're saying it's "official", does that mean there's any involvement of Croteam or have they simply given you the green light to go ahead with this?
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Hipshot
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Re: Screenshots

Post by Hipshot »

We are currently 5 people, we started as 2 when we did Hammerwatch. I'm working with everything you see (art, design, level design) and my partner is working with everything you don't see (system, engine and editor), then we hired 2 additional artists and a level designer (intern) =D We need to be a stable team for Hammerwatch 2 that we will start with next year.

Croteam has given us pretty much free hands, we can do "whatever" we want, as long as it's a good representation for serious sam I would think. I'm trying to do that as much as possible, keep the action, but add in puzzles and traps, as with Hammerwatch. As you can see, still very influenced by my Quake easter eggs and such, the Keycard from Doom (hud) and the Railgun from Q3 (on the ground there)

If you have any questions about running a studio, being a indie dev or what not, just ask =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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mrd
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Re: Screenshots

Post by mrd »

That's pretty bad-ass... Serious Sam was mega fun.
AndyW
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Re: Screenshots

Post by AndyW »

Playing around a bit... maybe this time its getting playable, but i dont think so...

[lvlshot]http://i.imgur.com/yiLRyNT.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/fzb1Ase.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/yxBqTbg.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Pat Howard
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Re: Screenshots

Post by Pat Howard »

cool. that greenish-brown beam with the rivets looks like a QL asset to me though. just wanted to make sure you know that "QL assets cannot be distributed for use in Q3 maps," according to syncerror. if it's not from QL, just disregard this.
AndyW
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Re: Screenshots

Post by AndyW »

Yes its from QL, but THX Pat! Syncerror wrote exactly the same to me a few weeks ago. :D :D
Im using Wolfcam, socks textures and the QL pk3´s only at the moment.
I really have to find my Q3 Disc... Its gone since i left my old appartment.
Die Vitamine sind in der Dose gefangen!!!
AndyW
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Re: Screenshots

Post by AndyW »

Started a small outdoor staircase tonight, this time i have really fun. Strange :D

[lvlshot]http://i.imgur.com/G3NNtvG.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/4llEhJu.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
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seremtan
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Re: Screenshots

Post by seremtan »

it's ok, but there's a lack of internal logic to some of the features: the wires that dangle that aren't connected to anything, the indoor dirt floor...

then there's the loose floor tile. hate to say it, but that's one of the oldest and most venerable of all Q3 mapping cliches, equalled in ubiquity only by the ceiling pipe and the crate pile
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