Hi all,
At first sorry for any possible mistakes, I'm a noob in 3d programming and not a native English speaker.
Please help if somebody can. Here is the problem:
I have a mesh which is a set of faces, where a face is 3 vertices and a normal. I need to convert the mesh into NetRadiant map file format or in other words to convert the faces into map planes. Does somebody know how to achieve this? Thanks in advance!
From faces to NetRadiant map planes
-
- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: From faces to NetRadiant map planes
NetRadiant supports patches. There must be something missing in this post..?
Re: From faces to NetRadiant map planes
If it's just a mesh, I don't see how you could do this alone. You'll be missing a lot of information. Maps are composed of brushes, which are convex volumes. You need to make up for missing faces.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: From faces to NetRadiant map planes
Thanks for your replies. I figured out how to resolve my issue. Every face is obviously a plane itself, it was required only to specify clockwise order of vertices cause Quake (or NetRadiant) map format requires this order.