From faces to NetRadiant map planes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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esa1
Posts: 2
Joined: Tue Jun 30, 2015 1:11 pm

From faces to NetRadiant map planes

Post by esa1 »

Hi all,

At first sorry for any possible mistakes, I'm a noob in 3d programming and not a native English speaker.
Please help if somebody can. Here is the problem:

I have a mesh which is a set of faces, where a face is 3 vertices and a normal. I need to convert the mesh into NetRadiant map file format or in other words to convert the faces into map planes. Does somebody know how to achieve this? Thanks in advance!
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: From faces to NetRadiant map planes

Post by KittenIgnition »

NetRadiant supports patches. There must be something missing in this post..?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: From faces to NetRadiant map planes

Post by obsidian »

If it's just a mesh, I don't see how you could do this alone. You'll be missing a lot of information. Maps are composed of brushes, which are convex volumes. You need to make up for missing faces.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
esa1
Posts: 2
Joined: Tue Jun 30, 2015 1:11 pm

Re: From faces to NetRadiant map planes

Post by esa1 »

Thanks for your replies. I figured out how to resolve my issue. Every face is obviously a plane itself, it was required only to specify clockwise order of vertices cause Quake (or NetRadiant) map format requires this order.
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