Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bacon
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Post by Bacon »

Pext wrote:fuck off fjoggs. you just created an entire new style :icon14: wanna sex?

this fluid usage of textures is awesome!
lol
[b]CAPSLOCK IS ON[/b]
corsair
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Post by corsair »

Fjoggs wrote:Always wanted to create a slightly different base map for quake3, so here's a little test. :)
The lighting is a bit bright atm.

Image
Image
ahhh, i love that, nice job Vegard 8D


muh, I'm actualy brewing a map myself, gimme a month for some fancy shots
Kat
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Post by Kat »

Kaziganthe wrote:http://www.planetquake.com/kaziganthe/t ... review.jpg

Working on my terrain modelling. I kept wondering how to create new polygons when i made a cave or something, and then remembered negative extracting. Doh! :P
Don't know if you've read this but have a scan through it and take note of the 1st couple of sections about using a map template. http://www.quake3bits.com/htm/tutorials ... g_maps.htm
SonicClang
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Post by SonicClang »

Looking good gentlemen. Lookin' good.

Hey, my 900th post! :)
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
redfella
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Post by redfella »

Interesting Fjoggs. Looks good.
black & white blanket logic
Lenard
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Post by Lenard »

That looks really great. I am assuming that is minimal texture work but it would look great with some polish. Does the q3 engine have any problems with that many poly's being connected to one point?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
+JuggerNaut+
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Post by +JuggerNaut+ »

bork[e] wrote:[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]


:icon14:
ps. Farcry.
:dork:

FJOGGS - that's slick lookin' man, keep it up!
bork[e]
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Post by bork[e] »

What is it?
voodoochopstiks
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Post by voodoochopstiks »

???????????????????????????
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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Scourge
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Post by Scourge »

bork[e] wrote:What is it?
It's not yours. This thread is mainly to show of projects the you are working on.
Lenard
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Post by Lenard »

What's going on?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
+JuggerNaut+
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Post by +JuggerNaut+ »

bork(e) brok(e) the thread. nice going.
Shallow
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Post by Shallow »

Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/terrain_mesh.jpg[/lvlshot]
woot
Nice start. When you begin your model from a cylinder primitive, note that Max wastes two tris on the cap every time - unless you need that centre vertex for something, it's a good idea to get rid of them. Converting to Editable Poly is the quickest way to do this, it will usually retriangulate more cleanly. When you switch to models for geometry you get massive power over where each triangle goes, but you also get the responsibility to make sure each triangle counts.

Have you tried starting objects by lofting shapes along splines yet? It's a good way of avoiding objects where you can tell immediately what the initial primitive was.
$NulL
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Post by $NulL »

Nice Kaz, 1 & 3 especially.
[acid]
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Post by [acid] »

got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]
Pext
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Post by Pext »

nice stuff :icon14:

do you plan to add some 2:1, 4:1 textures as well?
Lenard
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Post by Lenard »

I am making a promo video!
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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Bacon
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Post by Bacon »

Lenard wrote:I am making a promo video!
Damn I thought you said porno video for a second :(
[b]CAPSLOCK IS ON[/b]
Lenard
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Post by Lenard »

I wish.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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seremtan
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Post by seremtan »

[acid] wrote:got my old password back \o/

dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.

[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]

[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]
Your school is made of Lego?
[acid]
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Post by [acid] »

:lol: of course

no seriously, what are you referring to? the textures? they are just wip anyway.
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seremtan
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Post by seremtan »

The texture tiling on the top screen reminds me of Lego.
Kills On Site
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Post by Kills On Site »


[lvlshot]http://img.photobucket.com/albums/v325/dahappybanana/water.jpg[/lvlshot]
I got bored in class one day, made some water in PS
Pretty good for a newbie?
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
Lenard
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Post by Lenard »

Kaziganthe wrote:I need to stop hogging this thread :P

Everything's working really well except for the fucking grate(and the shadow generated from it) >:E
If there is a q2 mod with per pixel lighting, where is the q3 one? WTF
urgrund777
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Post by urgrund777 »

Lenard wrote: If there is a q2 mod with per pixel lighting, where is the q3 one? WTF
http://www.tenebrae2.com/ ;)
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