Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Martinus
Posts: 158
Joined: Mon Jun 17, 2013 11:37 am

Re: Screenshots

Post by Martinus »

Hello again, I'm here to break the internet... with mah new gan!
My new (better deserved looking) BFG:
[lvlshot]http://i.imgur.com/7uLtjJJ.jpg[/lvlshot]
So Bfg, much gun, very evil. WOW! >:D :up:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

Ha, that's neat :)
Martinus
Posts: 158
Joined: Mon Jun 17, 2013 11:37 am

Re: Screenshots

Post by Martinus »

Eraser wrote:Ha, that's neat :)
Well thank you sir. You're so kindly.
Spooky Scary Skeleton(s)!!!
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Screenshots

Post by Theftbot »

looks like a Wickland weapon
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

Yo, I made a low poly frog.

Image

Image

I exported it to the IQM format and I'll do some mad scientist experiments with it in a undefined future.
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Spray
Posts: 18
Joined: Mon Dec 28, 2009 2:23 pm

Re: Screenshots

Post by Spray »

If you make that a playermodel you're my hero!
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

Spray wrote:If you make that a playermodel you're my hero!
Haha, unfortunately I really didn't have the vanilla quake 3 player models constraints in mind when doing this :) it will be more of a NPC / cosmetic entity :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Martinus
Posts: 158
Joined: Mon Jun 17, 2013 11:37 am

Re: Screenshots

Post by Martinus »

Can you make it as a weapon? :olo:
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
Spray
Posts: 18
Joined: Mon Dec 28, 2009 2:23 pm

Re: Screenshots

Post by Spray »

geez, too bad :<

Imagine that frog in Defrag jumping around :DD That would be sick!
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

KittenIgnition wrote:I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
http://www.lvlworld.com/review/id:2237
This ancient valley ? I'm giving it a new try right now.

I'm working on a new standalone game project with ioquake3, and the goal of the frog is to tickle an important IQM model feature, the skeletal animation ! I want to see if I can animate stuff via code :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: Screenshots

Post by D-Meat »

KittenIgnition wrote:I wonder if we could figure out awesome haxxxxx to make it properly move around in a q3 map similar to what shio did in ancient valley...
I "tried" (I downloaded the demos, I didn't have the skills to figure it out myself ^^) the map, and yeah, the box "pick up" system is nice :) That's definitely possible with the q3a electronics.

The only thing that remains a mystery is this room with the sand on the ground and you see a but crawling around on the wall : how did he do that ? I have to see it again :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

The boxes are amazing, by far the coolest part of the map, and that's really what made the map so unique.

The spider is super simple (as are all genius techniques): its an ase model which is just a flat plane that curves and wraps around the spiders path, then a tcmod scroll (I think its tcmod) with animmap for the moving legs. I need to look at it a bit closer tho, cuz to my knowledge you can't trigger a shader to start at its starting point; you can only turn it on or off but it has a global timer so it may start in the middle of its animation.

It is really clever though, and not even NSW (the guy who made the map) knew how shio did it (shio I'd a bunch of stuff on the map and helped teach NSW a bunch of tricks but mainly helped make that and cyfio df-friendly).
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Screenshots

Post by monaster »

Trip down memory lane there. I remember playing the living hell out of NSW's poptart (http://www.lvlworld.com/media/id:2006). Hours and hours to get all the objects as fast as possible.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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monaster
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Joined: Mon Apr 28, 2008 1:52 pm

Re: Screenshots

Post by monaster »

Oh look, it's page 200.

EDIT: Welp, I had my chance. Be smarter than me when you slaughter page 200. :paranoid:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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Bacon
Posts: 1476
Joined: Sat Jul 31, 2004 7:00 am

Re: Screenshots

Post by Bacon »

That frog could easily be made into a player model.

[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
Last edited by Bacon on Thu Sep 03, 2015 1:31 am, edited 1 time in total.
[b]CAPSLOCK IS ON[/b]
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

Of course bacon saves the day!
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Re: Screenshots

Post by dubz »

hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Screenshots

Post by KittenIgnition »

You mean me a few days ago? It was baseq3, not a mod. :D
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mrd
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Joined: Sat Mar 25, 2000 8:00 am

Re: Screenshots

Post by mrd »

dubz wrote:hey, any of you remember one guy comming here and showing a mod where he demonstrated flying through huge maps with fps unnaffected?
This is easily obtainable with any computer from within the last 10 years.
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

Bacon wrote:[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
ugh, retail Campgrounds

whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)
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Hipshot
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Re: Screenshots

Post by Hipshot »

seremtan wrote:
Bacon wrote:[lvlshot]http://img.bacon.ms/page200.jpg[/lvlshot]
ugh, retail Campgrounds

whose genius idea was it to put the RA and MH right next to each other? MH should go on the RG shelf imho (with RG removed since the map isn't really suitable for it)
This version is still present in QL 2015 - in several modes.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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seremtan
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Re: Screenshots

Post by seremtan »

several modes i don't play by the sounds of it :dts:
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

seremtan wrote:several modes i don't play by the sounds of it :dts:
Kind of a joke, the RA spawns there, but the MH does not afaik.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

Just when I though your humor reached the ultimate feeling you step it up once again Hipshot. :olo:
www.ferdinandlist.de/leveldesign
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