Hi All
When I'm navigating in the 3d window in GTKRadient, textures dissapear if I get the camera too close to the brush. The distance is actually quite far away that the textures disappear which makes it very difficult to do any detailed texturing work. Has anyone encountered this problem before?
I'm running a GEForce GTX 560M GPU.
GTKRadient 1.6.4 - Textures dissapearing in 3d view panel
Re: GTKRadient 1.6.4 - Textures dissapearing in 3d view panel
Brushes disappearing in the distance sounds like you have distance culling toggled on. It's toggled with a button on the button bar.
Textures disappearing close up, sounds like either you are navigating right into the brush face in the 3D view panel, or there is a video driver issue going on.
Textures disappearing close up, sounds like either you are navigating right into the brush face in the 3D view panel, or there is a video driver issue going on.
Re: GTKRadient 1.6.4 - Textures dissapearing in 3d view panel
Try to enable ATI bug fix, if the close-up issue still remains, try to move camera a bit further if it still keeps disappearing... For the far distance disappearing try to disable clipping distance.