Shipyard 17

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Martinus
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Re: Shipyard 17

Post by Martinus »

Keeping the r_speeds nearly 15k at my map is impossible. The average r_speeds is around 100-150k (originally it was 250k).

Does it will help, if I convert everything what I can to models?
Bad lights (or light options) can cause lagg?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Eraser
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Re: Shipyard 17

Post by Eraser »

Start with the hints sst13 gave. Reduce tesselation of the water and convert the red geometry. Thing is, the red geometry is barely visible while playing the map anyway due to the thick fog.
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Hipshot
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Re: Shipyard 17

Post by Hipshot »

If you can get it down to say 40-50k max tris that would be good.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
KittenIgnition
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Re: Shipyard 17

Post by KittenIgnition »

Lights generally don't cause any additional lag because we use lightmaps here, so it will only impact compile time. Go crazy; lighting also has the greatest visual impact.
Martinus
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Re: Shipyard 17

Post by Martinus »

I changed the waters shader and however I'm not deleted the background buildings as how sst13 advised, but added some non-visible brushes, which blocks the vis. Now, the background buildings only can visible while the player on the roof near the portals.
Also decreased the _farplanedist drastically.
Now the average r_speeds are between 50k-110k (on my shitty laptop it causes 20 fps instead of 3-4)

Does it helps if you change the r_primitives to 2?

And how is the guns works?
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
Martinus
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Re: Shipyard 17

Post by Martinus »

Could somebody test it please:
https://www.dropbox.com/s/3ctkzryuukid8 ... t.pk3?dl=0
(original package required.)
I did what I could...
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
AndyW
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Re: Shipyard 17

Post by AndyW »

del
Last edited by AndyW on Wed Nov 04, 2015 10:52 am, edited 2 times in total.
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Shipyard 17

Post by Martinus »

:p
You're kinda funny!
So then it's not that laggy anymore? That would be great.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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CZghost
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Re: Shipyard 17

Post by CZghost »

You did not make any changes to the structure, just removed all entities standard Q3 does not support and so on? That's pretty good performance boost. So sad it does not work for Entity Plus, it is great idea of battle with boss :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Martinus
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Re: Shipyard 17

Post by Martinus »

I did a little reconstruction, and in the pack, there's a boss fight map already.

But, there's an update for the mapS, download link at the first post!

What's changed?
-Decreased detail brush number (preventing LOD)
-New light options
-Changed water shader
-Background buildings (only visible while you are on the roofs)
-VIS changes (re-hinted and added some invisible walls to block the VIS more often)
-A little fun:

Why do the chicken cross the road?
Because there's no fog!
Gahhahahaha! :clownboat:
(But the chicken also mist that.)
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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CZghost
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Re: Shipyard 17

Post by CZghost »

Still too dizzy on my set up. Maybe I will have to do some cleanup :D
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndyW
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Re: Shipyard 17

Post by AndyW »

del
Last edited by AndyW on Wed Nov 04, 2015 10:51 am, edited 3 times in total.
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Shipyard 17

Post by Martinus »

Try enabling r_smp and set r_primitives to 2.

I'm also want to know my changes are helped the performance or not.
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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CZghost
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Re: Shipyard 17

Post by CZghost »

AndyW wrote:If it looks like this then maybe.. Yeah! :olo:

[spoiler][lvlshot]http://compnewbie.com/wp-content/uploads/2013/09/dirty-computer-fan.jpg[/lvlshot][/spoiler]
Oh yea, that too :D :D I'll do it during Saturday or Sunday, with compressed air :) And I meant cleanup in software (remove unwanted programs and unused registers) :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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