I thought that announcing my maps in a topic for fixing CTF, AAS and music problems was too messy and became soon problematic.
So instead I decided to make a new thread dedicated to share my maps in general public.
To start, a tiny duel map I made for us is gusq3dm6:
[youtube]ZlMT60xM_qs[/youtube]
The map is avaiable here. Extract to baseq3.
[spoiler]Hey, don't forget to like and share the video![/spoiler]
Now I updated the OP to have v0.4.
Last edited by Gustavo6046 on Sun Nov 01, 2015 12:15 pm, edited 1 time in total.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
v0.0 - Void
v0.1 - An cube, a bridge and two ramps, and a railgun camping surprise spot
v0.2 - The jump pad and red armor
v0.3 - Beta; amplified map, past the railgun a teleporter and a teleporter in another jumppad in the main room; a jump pad to a SNIPING spot in the main room; a secret was not yet discovered.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
There gusq3dm6 weren't even a thing. But anyway.
I did made an complete map, when little time ago (~2 days) it was just plain void.
I uploaded the first and second versions to ..::Lvl, will only upload 1.0 now.
I am open to suggestions and constructive criticism. Please help! (besides "nothing open the BFG door inside its chamber" which I'll fix)
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
It also added sky! And texture fix! (I'm done with high res textures...) See it here!
It is my fourth released map and I already made a dozen of my maps, most are random tests that must be done in the engine.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
PaN61 wrote:Nevertheless, I'm always in stride for map creations by people that may not have that much experience in mapping.
A little self-reflection time on the newbie's end is very helpful though. Being humble and critical of your own work helps a lot not only in improving your work, but also in getting others along to help you. This guy here seems to think he's creating something that's hugely interesting to other people. If he's just a tad more humble in his approach and shows a willingness to listen to critique, no matter how harsh and do something with it to improve his work, then I'm sure he'll get much more valuable feedback.
What critique? I didn't saw much critique so far. My map is so ugly I could give up soon... I made a last attempt called gusq3ctf3, but the spawns are bugged for some reason... (people spawns at the wrong base)
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Gustavo6046 wrote:I made a last attempt called gusq3ctf3, but the spawns are bugged for some reason... (people spawns at the wrong base)
Use the team_CTF_blueplayer and team_CTF_redplayer entities for the initial spawn locations for blue and red team respectively. team_CTF_bluespawn and team_CTF_redspawn entities are then used to set the re-spawn locations for both teams.
Unearth the vile of anger where existence finds no shelter.
I don't understand why people call this a box map; it has some corridors and lots of acesses, and I liked a bit playing it for a 1v1. I don't feel like there's nothing left to add, change or remove 'till 1.0 [s]so I'll consider v0.4 the final version.[/s] (edit: except maybe some patches? I'll update it.)
Also is gusq3ctf3 good? I'm not a very good critique.
Its map file is in above post.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]