Quake III Arena Map idea

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Uleim
Posts: 4
Joined: Fri Dec 18, 2015 12:15 am

Quake III Arena Map idea

Post by Uleim »

Hi, I'm new in the forum, I have an idea for a map, a map of mirrors would like the picture

Image

the mirror material could be obtained in q3dm0 map; my question is if anyone would make the map, I'm also very busy lately I have too much skill on the theme of maps.

Thank for reading :)
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Quake III Arena Map idea

Post by Theftbot »

only 1 reflection possible
any more HOM ensues
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake III Arena Map idea

Post by Eraser »

Theftbot is right, but I reckon Q3 renders the mirror completely black if there's multiple mirrors in the same VIS area?
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CZghost
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Re: Quake III Arena Map idea

Post by CZghost »

Yeah, it's impossible to do that in Q3 engine, but it would be cool. It may fry your CPU and GPU, but it's okay :) I tried to do infinite hallow by using mirrors (like real world one does), but suddenly I saw it doesn't work at all. I see only reflection of the mirror I am looking to and the reflected mirror renders HOM effect (void). It's great visual effect, that works only in real world, in computer, there must be always some limit. In Q3 it's one mirror to one VIS area and that prevents from frying your motherboard :)
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coltonquake3
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Re: Quake III Arena Map idea

Post by coltonquake3 »

Don't forget, that if it could be possible, it wouldn't have the slight green shifting as you go down the reflections.
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