Yeah, it's impossible to do that in Q3 engine, but it would be cool. It may fry your CPU and GPU, but it's okay

I tried to do infinite hallow by using mirrors (like real world one does), but suddenly I saw it doesn't work at all. I see only reflection of the mirror I am looking to and the reflected mirror renders HOM effect (void). It's great visual effect, that works only in real world, in computer, there must be always some limit. In Q3 it's one mirror to one VIS area and that prevents from frying your motherboard
