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Topic Starter Topic: A difficult question about '_skybox' entities.

Recruit
Recruit
Joined: 03 Dec 2015
Posts: 4
PostPosted: 01-04-2016 04:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi!

I'm trying to make a map with two completely separate areas (Box B& box C), both of which have the same skybox, but one of them additionally displaying a _skybox backdrop (from a 128x128x128 small area, BOX A).

Is it possible to setup a _skybox entity in a way that it only targets and displays things in the second area (BOX C) of my map?

What I'm specifically trying to do is create a kind of seamless horizon, extending the 'ocean' view from any viewpoint in the second area of my map.

Here's a (poorly drafted) layout of what I'm trying to do:
Image

If anyone has any tips or a better idea on how to make a horizon with water seem endless (seamless), I would greatly appreciate it!

I've looked at the q3map2 code with a keyword '_skybox', and it seems it's impossible to make it affect only one skybox.
Perhaps I could recompile the q3map2 code with a slightly modified _skybox functionality..




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Theftbot
Theftbot
Joined: 07 Oct 2009
Posts: 471
PostPosted: 01-04-2016 07:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


trigger and triggerable shaders




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The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 575
PostPosted: 01-06-2016 02:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, I did it here:

A map I still haven't finished.

The water uses alpha fade shader and brushes, and the backdrop (the limestone island bit) uses an alpha channel and is projected using the _skybox entity.




Last edited by AEon on 01-06-2016 11:46 AM, edited 1 time in total.Reason: lvlshot'ted the image.

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Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 362
PostPosted: 01-06-2016 10:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


That really is gorgeous dONKEY.




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