I've started to get into Radiant these days and I really like it. I've been mapping for Doom for years now, but the freedom true 3D gives after it is really rewarding I think.
Please note that it's my first map so it's really unprofessional and I'd like to get some feedback, what I should change, what I should take care of later, etc. Would like to learn Q3 mapping in detail.
In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)
The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.
In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)
The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.
Keep it up .
Thanks! I know my texturing can be really monotone sometimes, it's my major weakness actually.
Will keep these in mind.
Eraser wrote:Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing.
Thanks!
To be honest, I didn't really want to get away from vanilla yet since I'd like to feel comfortable with at least the vanilla textures. Then onto something new.