First map ever - Technical Damnation

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fractalxx
Posts: 10
Joined: Tue Feb 02, 2016 11:32 am

First map ever - Technical Damnation

Post by fractalxx »

Welcome.

I've started to get into Radiant these days and I really like it. I've been mapping for Doom for years now, but the freedom true 3D gives after it is really rewarding I think.
Please note that it's my first map so it's really unprofessional and I'd like to get some feedback, what I should change, what I should take care of later, etc. Would like to learn Q3 mapping in detail.

https://www.sendspace.com/file/12a1pn

Some screens:
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Thanks in advance.
Martinus
Posts: 158
Joined: Mon Jun 17, 2013 11:37 am

Re: First map ever - Technical Damnation

Post by Martinus »

Hello.

In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)

The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.

Keep it up :up: .
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
fractalxx
Posts: 10
Joined: Tue Feb 02, 2016 11:32 am

Re: First map ever - Technical Damnation

Post by fractalxx »

Martinus wrote:Hello.

In my opinion:
- the texture usage is too simple (monotone)
- too much ammo (and too much on one place)
- bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags)
- don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt)

The gameplay is ok I think (good for duels).
Spend a bit more time to the brush work and for the texture usage.

Keep it up :up: .
Thanks! I know my texturing can be really monotone sometimes, it's my major weakness actually.
Will keep these in mind.
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: First map ever - Technical Damnation

Post by Eraser »

Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing.
fractalxx
Posts: 10
Joined: Tue Feb 02, 2016 11:32 am

Re: First map ever - Technical Damnation

Post by fractalxx »

Eraser wrote:Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing.
Thanks!
To be honest, I didn't really want to get away from vanilla yet since I'd like to feel comfortable with at least the vanilla textures. Then onto something new.
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