how to change the direction of the starting point in GTKRadi

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CLOUDspawn
Posts: 46
Joined: Fri Feb 12, 2016 3:03 am

how to change the direction of the starting point in GTKRadi

Post by CLOUDspawn »

Hello,
how do I change the direction of the starting point in GTKRadiant?
,Thanks
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: how to change the direction of the starting point in GTKRadi

Post by Eraser »

See the attached image. Select your player start entity and press the 'N' key on your keyboard. You can use the buttons inside the red area to change the direction. The numbers on the buttons refer to the degrees of the angle. You can also add an "angle" key and set its value to anything between 0 and 360.
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: how to change the direction of the starting point in GTKRadi

Post by KittenIgnition »

There are also X/Y/Z rotate and flip buttons at the top left, just below the menus. And arbitrary rotation inside the edit drop down menu. And you can press "R" to rotate it by hand.
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