Screenshots
Re: Screenshots
The FS branch of Q3Map2 isn't very well supported or documented, so who knows what it's doing. I think it's an offshoot branch by a single developer so you're really on your own. You could be looking at some bug or unsupported feature.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
[lvlshot]http://i.imgur.com/z3OqwK1.png[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
I don't think FS has better handling of ase models, or at least, this is the first time I hear about it. So if there's no other reason to use it, go for the the regular one.KENNITHH wrote:@Hipshot, mainly because I read the compiler improves the use of ASE models somehow and I'm all in for that as I always wanted to make some kind of forest like the CODUO maps (first level of SP). And as a mapper I like to try around with commands. In this case floodlight and exposure. If I knew it had more cmds, even better.
@AndyW, well I feel dumb now, I usually find anything I want on google but this I did not, perhaps I read it, I dont remember but its just weird it works just fine with 2.5.16 and not FS20G. Cheers
EDIT: Well that didn't work (_lightmapscale 4)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Perhaps I am jumping the gun on this, You may have already made changes
but
AndyW the lava area doesn't appeal to me visually, too clean and square.
Replace tiles with damaged pipe or metal beam slightly above lava for jumping? I suggest to get rid of lava completely to be frank.
Edit: But it looks like a really really nice map.
but
AndyW the lava area doesn't appeal to me visually, too clean and square.
Replace tiles with damaged pipe or metal beam slightly above lava for jumping? I suggest to get rid of lava completely to be frank.
Edit: But it looks like a really really nice map.
[color=#FF0000][WYD][/color]
Re: Screenshots
Alright, thanks Hipshot, obsidian and AndyW, i'll just stay with 16 then
Re: Screenshots
Yeah i have to do something youre right! Looks way too clean atm... THXaxbaby wrote:Perhaps I am jumping the gun on this, You may have already made changes
but
AndyW the lava area doesn't appeal to me visually, too clean and square.
Replace tiles with damaged pipe or metal beam slightly above lava for jumping? I suggest to get rid of lava completely to be frank.
Edit: But it looks like a really really nice map.

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Lava melts concrete
maps looking cool BTW. Keep going!

Re: Screenshots
@ AndyW, is it possible that you can skip the lava there entirely?
---
Here's the latest development from my lil' Serious Sam game =)
https://www.youtube.com/watch?v=0Jid6feqqIw
https://www.youtube.com/watch?v=K3AVjgIgtUE
---
Here's the latest development from my lil' Serious Sam game =)
https://www.youtube.com/watch?v=0Jid6feqqIw
https://www.youtube.com/watch?v=K3AVjgIgtUE
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Made my dayEraser wrote:9/11 was an inside job man

So i will kick that lava-something.

/callvote kick lava
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
How many brushes does "Building 7" consist of?
Re: Screenshots
The map consists of 5285 brushes ATM , alot caused by bad design of rockwalls.
Some stuff will get merged later on, some other will be turned into ASE.
Some stuff will get merged later on, some other will be turned into ASE.
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Nah, no jumper in that arena. You can easily access the RL from both sides.axbaby wrote:/callvote map jumpad
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
these blast pointsMKJ wrote:how about steel beams
too accurate for volcano people
Re: Screenshots
While getting my last map in shape i started a new one. Much love for EvilLair´s template-textures!
Will i ever release a map? I dont know
[lvlshot]http://i.imgur.com/munuyLC.png[/lvlshot]
Will i ever release a map? I dont know

[lvlshot]http://i.imgur.com/munuyLC.png[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
looks cool Andy
9/11 references
9/11 references

[url=http://www.youtube.com/user/almighty1984]Music[/url]
Re: Screenshots
I meant the conspiracy jokes.. maybe I typed that weird.
Re: Screenshots
Just started something... I forgot how much fun this is!
[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]
[url=http://www.youtube.com/user/almighty1984]Music[/url]
Re: Screenshots
Nice Arena!
Blockout-job is so much fun with this textures.
Im working on some new textures (floor, trims) for this set.
Just 1 finished ATM but maybe you have some use for this.
[spoiler][lvlshot]http://i.imgur.com/LPepiO2.jpg[/lvlshot][/spoiler]
I hope that adding some textures to evil-lair´s template textures is not a problem.
Blockout-job is so much fun with this textures.

Im working on some new textures (floor, trims) for this set.
Just 1 finished ATM but maybe you have some use for this.

[spoiler][lvlshot]http://i.imgur.com/LPepiO2.jpg[/lvlshot][/spoiler]
I hope that adding some textures to evil-lair´s template textures is not a problem.

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Do you know about AEcell Andy? viewtopic.php?f=10&t=41665&st=0&sk=t&sd=a&start=105
www.ferdinandlist.de/leveldesign