Issues with dedicated quake server on linux

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warburp
Posts: 1
Joined: Sat Apr 11, 2015 3:50 am

Issues with dedicated quake server on linux

Post by warburp »

The server starts and I can connect to it all seems fine until the game ends in any manner the server doesn't error out just stops game ends the server doesn't load the next map in the map rotation it just sits there
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: Issues with dedicated quake server on linux

Post by axbaby »

Check your server's config file ".cfg" , maybe you have disabled map rotation or set it to shut down after game is over.
The server shuts down after a game or just crashes during a game?
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SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: Issues with dedicated quake server on linux

Post by SoM »

have a read through this

http://www.katsbits.com/articles/quake- ... -setup.php

it'll help
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PointyBird
Posts: 1
Joined: Fri Apr 08, 2016 8:20 pm

Re: Issues with dedicated quake server on linux

Post by PointyBird »

I don't know if this is a problem with the server itself, but...

I have a server set up on an Arch VM which works fine for the standard game, but when I try to run the Rocket Arena 3 (RA3180) mod, I get 'can't open 'maps/ra3map1.aas''. I don't see anything in the cfg files which might contribute to this, and I created a maps directory with hard-linked versions of the map files and moved it around within the quake3 tree to see if I could fix the problem in this way. This said, it appears to find the actual map files, so I suspect that it's looking for a resource within the map file itself.

I set the VM up to allow me to create a known working x86 server setup which I can then run user mode under QEMU on on of my Raspberry Pi's (also running Arch). Don't ask me why. However, I'd *really* like to get Rocket Arena going.

Oh, it's a 32-bit installation, and the server annouces itse;f as follows: 'ioq3 1.36_GIT_1f67038-2016-04-05 linux-x86'.
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