
Following a two-part tutorial I end up with this geometry. Basicaly I downloaded untextured geometry and modified it to look more real (added backlook mirrors and modified a bit of body in places). Then unwrapped UV mapping to something recognisable and now I am making texture for it. You can see it isn't done yet, but basicaly it has the shape of the car. As you can see, it has a czech plate of city Prague. It is a bit smaller as it is painted on the geometry and first it was unrealisticaly distorted. I had to shrink also the other plate located on the back, though it wasn't such distorted as the front one.
After finish, I would like to make it available for download, with source PSD file for Photoshop users to make their own texture, source BLEND file for Blender users (which is also the app I used to make this model), resulting MD3 for use in game and of course resulting texture of the car. But say, do you wanna that model be published? It will be in the standard jacket (yellow with black stripes), maybe I will make more color variation, but this one will be default. It will be provided through Dropbox Shared folder, then probably will be moved to my sites and download link updated.
It is my first game model that will be ready to use for everyone in any map for any id Tech (up to idt 3) related game. That includes of course Quake 3, so if anybody will want to experiment, the model is free to use
