E1M2: Deva Plant (v1.0) [Doom remake]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fractalxx
Posts: 10
Joined: Tue Feb 02, 2016 11:32 am

E1M2: Deva Plant (v1.0) [Doom remake]

Post by fractalxx »

Welcome.

Description:
I've been working on a remake of E1M2 (Nuclear Plant) from Doom and I finally reached the point when it is playable, and done.
E1M2 was my favourite from Doom, so I thought I need this in Q3. Layout is based on it but I changed it a little bit so it fits better for a game like Q3.

Design, on the other hand, is based on Q3DM11 (Deva Station) as it's my favourite from Q3. It's NOT the same but I focused on mimicing the trimming, supports, and the walls of course. Textures are almost the same, though.

It is a final version. (v1.0)
Bots are working.

To be honest, Doom nailed the other bots on this map (just saying, doesn't have anything to do with the map, but is ironic).

Screenshots (in spoiler cause I don't want to fill the entire page with them):
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Download (ZIP + Readme included):
https://www.sendspace.com/file/c2pkv9
AndyW
Posts: 848
Joined: Wed Mar 11, 2015 3:23 pm

Re: E1M2: Deva Plant (v1.0) [Doom remake]

Post by AndyW »

Some pretty cool ideas here, i like it!
Die Vitamine sind in der Dose gefangen!!!
coltonquake3
Posts: 199
Joined: Sun Dec 06, 2015 3:38 am

Re: E1M2: Deva Plant (v1.0) [Doom remake]

Post by coltonquake3 »

Maybe Doom had the home team advantage? What a coincidence, fractalxx...
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