Overwatch
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Re: Overwatch
Blizzard still has a long ways to go in balancing the abilities of these heroes.Eraser wrote:The more I play this game, the more I realize I'm having honest, relatively uncompromized fun. It's something I didn't experience when playing the Doom beta. Everything in Overwatch has a level of playfulness over it that just makes it fun to play, even if you're losing.
I actually preordered the game now. The standard edition is only €40 anyway.
Mercy is the single most anti-fun hero in the game right now. If your team of mouth breathers decide, as they will, to ignore mercy and focus on porkster or old tin can man, you can make perfect plays that turn the game only for Mercy to be like "lol just kidding. Q" and undo all your work and essentially nullifying every ult your team has used.
Junkrat's ult is basically garbage. All you have to do is sneeze in the direction of the tire and it blows up before it can be triggered to explode. I'm never worried when I hear his ult go off and just shoot it before the guy has a chance to do anything. Other than the ult though, he's pretty lame. You'll find him in every single round spamming nades at objectives. Countless POGs of him just lulzing about and shitting nades around with no real rhyme or reason to it.
Bastion needs to go back to not being able to swivel 360 degrees so he can be flanked. Other than that he seems a tad weak unless he has a tin can man with shield in front of him to give him a bit of protection.
Solider: 76's ult is a big load of steamy bullshit. I play him, yeah, but his ult's a fuckin aimbot. This needs to get an adjustment to have a max number of targets it can lock on to. Maybe adjusted to temporarily eliminate spread on bullets and let you choose one or two targets to lock on to eliminate snipers and the occasional pharah hovering in the air everybody likes to ignore.
Genji's dash has way too long of a CD on it if you don't manage to secure a kill. It needs a second shaved off of it. His ult is pretty garbage being a melee range ult but used with a first-person camera. Reaper goes third-person for zero reason when he ults so why can't Genji go third-person to make it easier to keep track of where the hell people are?
Mei's freeze durations are just a tad short but those ice walls are ridiculous. Her ult can just absolutely nullify a heavily entrenched team sitting on an objective point. She's fun. I almost wish she was able to have an ice shield like a WoW mage or something to give a bit of armor to her just so she can take a little more of a hit from a tracer and some adhd genji bouncing around back and forth. Maybe have it reduce your max ammo capacity in half while the shield is up and you can toggle it off again to have full capacity ammo instead to trade off between spamming frost breath and being a little less squishy.
Hitboxes are fucking whack in this game right now. I've seen too many instances of reinheart doing his charge thing which I'm standing well to the side of only to be picked up and pinned (which is usually insta-death). It's weird as hell to see somebody fly by next to me, don't come even close to colliding, but then get whisked away along with him. Also, I'll have my cursor directly on roadhog's head and it registers as a body shot. The fuck?
There's some sort of weird input lag going on too. I haven't really been able to pin-point what's going on here.
Lag, in general, seems to be a thing. Widowmaker's rifle is supposed to be hit-scan but I can have the cursor directly on a target and it will miss completely. It almost feels like Blizzard is using a p2p hosting system instead of dedicated servers.... Articles report that Blizzard said they were going to use dedicated servers but I don't see anything confirming their actual use.
Re: Overwatch
Played some hours yesterday, its not Q but i had fun playing it.
I will spend some more rounds on this over the weekend, it eases the pain waiting for Doom.

I will spend some more rounds on this over the weekend, it eases the pain waiting for Doom.

Die Vitamine sind in der Dose gefangen!!!
Re: Overwatch
It seems to be a game of team tactics, composition and hard counters. Many characters nullify some of the more seemingly op characters abilities
Re: Overwatch
I put my monkey dome around that stupid cowboy as he hit his ult and hopped away making him useless. You won't see that shit in the play of the game tho, just bastion holding mouse 1 in some corner or hanzo hitting q
Re: Overwatch
There's very little actual team play being done though. This means that if you join up with a friend and make a good character combo, you can determine the entire outcome of the match.
Re: Overwatch
True for pretty much every mp mode ey.Eraser wrote:There's very little actual team play being done though. This means that if you join up with a friend and make a good character combo, you can determine the entire outcome of the match.
Re: Overwatch
Well 'tis especially true for a class based game like this because certain combos require a specific counter. If the opposing team isn't smart enough to organize that, they're done for.
With a game like Quake this is less of an issue.
With a game like Quake this is less of an issue.
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Re: Overwatch
Going to see if I can get a refund on the pre-order.
This game has way too many issues right now with the horrible map design and the incredibly poor balance on the heroes.
I think once the 'new car smell' of the game has worn off for people they'll start to realize how poorly made this game is.
Not only has Blizzard failed spectacularly with Titan, they couldn't even salvage the scraps with Overwatch. Amazing.
Input lag is still a huge issue. Hitboxes are still fucked up.
Ults need to be removed completely if there's to be any matches where skill is a determining factor between a win and a loss. The game isn't so much about the fights but who wins the rock-paper-scissor match when it comes to ults.
I had a 76 v 76 match that was lasting for a while exchanging helix rockets and throwing down stim packs and suddenly the opposing 76 pops his ult, shoots straight at the ground 8 feet to my right and ends the match. Zero skill at that point, just whose ult was charged up more before the fight started.
Lack of ability to kick morons blows my mind.
Mercy still incredibly unfun to play against and there's literally zero counter to her ult. "Kill her before she uses it" people say. That's not a counter, that's a delay. Maybe they need to put you at 0% ult charge if you die so people can't just rush in with full ults and hit Q to win.
Reinhardt needs some serious serious nerfs. That shield of his takes the entire team to focus down, recharges way too quickly, and his charge is 50 feet wide. His hammer swing has way too large of a range on it and if he charges into your face, you're not out-running his swing and it only takes 2-3 swings to kill you if you're being a team player and choosing a support role.
In general, respawn times are way too quick. It's ridiculous to have somebody you just killed in your face within 10 seconds of dying when at the last checkpoint of payload.
This game has way too many issues right now with the horrible map design and the incredibly poor balance on the heroes.
I think once the 'new car smell' of the game has worn off for people they'll start to realize how poorly made this game is.
Not only has Blizzard failed spectacularly with Titan, they couldn't even salvage the scraps with Overwatch. Amazing.
Input lag is still a huge issue. Hitboxes are still fucked up.
Ults need to be removed completely if there's to be any matches where skill is a determining factor between a win and a loss. The game isn't so much about the fights but who wins the rock-paper-scissor match when it comes to ults.
I had a 76 v 76 match that was lasting for a while exchanging helix rockets and throwing down stim packs and suddenly the opposing 76 pops his ult, shoots straight at the ground 8 feet to my right and ends the match. Zero skill at that point, just whose ult was charged up more before the fight started.
Lack of ability to kick morons blows my mind.
Mercy still incredibly unfun to play against and there's literally zero counter to her ult. "Kill her before she uses it" people say. That's not a counter, that's a delay. Maybe they need to put you at 0% ult charge if you die so people can't just rush in with full ults and hit Q to win.
Reinhardt needs some serious serious nerfs. That shield of his takes the entire team to focus down, recharges way too quickly, and his charge is 50 feet wide. His hammer swing has way too large of a range on it and if he charges into your face, you're not out-running his swing and it only takes 2-3 swings to kill you if you're being a team player and choosing a support role.
In general, respawn times are way too quick. It's ridiculous to have somebody you just killed in your face within 10 seconds of dying when at the last checkpoint of payload.
Re: Overwatch
Silicone_Milk is just being bitter. What's the hate against Mercy by the way? Her ult is reviving a dead teammate. Most powerful ults are counterable even after they were activated. Soldier 76's ult is perhaps slightly overpowered but to get the most out of it, you need to be in pretty specific situations. If you use his ult to kill a single opponent the that's a waste of the ult.
I really play this game for the fun. There may be an element of luck but I'm enjoying this game nonetheless
I really play this game for the fun. There may be an element of luck but I'm enjoying this game nonetheless
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Re: Overwatch
Why do you think an ult that 'revives dead teammates' isn't that big of a deal when it's the single biggest game changing ult in the game? As long as she's around, her ult completely nullifies any kills and any usage of anybody else's ult. Often times your team will lock horns with the other team, blow ults and/or cds, then have the entire team they just killed come right back up with full health while your team is stick up shit creek without a paddle because they have no ults, abilities on CD, and no way to really defend or push back against Mercy's ult. Meanwhile, the opposing team that had died have abilities ready to use, often a few haven't even used their ult or were close to an ult and are now ready to use it. This effectively punishes your team for even engaging and killing them in the first place since it leaves you defenseless and basically just hoping Mercy's ult isn't ready or she was able to be killed to delay her use of it. It's always really fun when you focus Mercy down first, then start work on her teammates only to have her flying in after you kill everybody because of such low respawn times and just revive them before you can do anything to stop her thanks to her ability to fly to spirits. Every single ult in the game has counters; Mercy doesn't have an ult counter.Eraser wrote:Silicone_Milk is just being bitter. What's the hate against Mercy by the way? Her ult is reviving a dead teammate. Most powerful ults are counterable even after they were activated. Soldier 76's ult is perhaps slightly overpowered but to get the most out of it, you need to be in pretty specific situations. If you use his ult to kill a single opponent the that's a waste of the ult.
I really play this game for the fun. There may be an element of luck but I'm enjoying this game nonetheless
Mercy's ult can be fixed. Either they need to add some sort of rez sickness debuff when people are rezzed where they're afflicted with some sort of discord orb like debuff, or their damage output is reduced by like 50% for 5-10 seconds. Maybe have teammates rezzed recently marked by a debuff and add a hero whose ult instantly kills anybody with that debuff to make him a hard counter to Mercy; this would essentially force you to pick this hero if the enemy team has a Mercy though and only if they have a Mercy so something more in line with a discord orb would be a better solution.
Specific situations or not, I've turned around too many instances by myself where the entire enemy team is sitting on a point to capture it while the rest of my guys got wiped out. Pop my ult, turn the corner, adios. Mainly though, the point of talking about his ult wasn't to demonstrate that it's a shitty addition to the game, but to show that ults completely eliminate any notion that this game requires skill to play, just who can do rock paper scissors and get their ults up first.
I play this game for fun too. Still looking for the fun through the big blizzard of bullshit ripping through the game.
Re: Overwatch
Why is silicone_milk such a moron?... Anyone?...
Re: Overwatch
He seems like he gets really angry when he plays video games.
Re: Overwatch
Nobody is really disagreeing with him though
[color=red] . : [/color][size=85] You knows you knows [/size]
Re: Overwatch
Mercy can't revive a whole team. It takes a while to charge your ult. You'll be able to use it twice, maybe three times a match. You're being inconsistent as well. If you first complain about how quickly enemies are back after a kill then you cannot claim that a resurrect has such a huge impact on the game: it only cuts out the respawn and travel time for a single character once. Besides that, Mercy is useless on the offence. She has no way to deal serious damage so if you choose Mercy, you effectively cut out 1/6th of your fighting force.
Also, if you wipe out the enemy team, then sure, they're back in your face in no time, but it gives you more than enough time to take a control point or move the patrol objective forward quite a bit.
You're right that in many cases, it's about locking horns and seeing who budges first. If your team manages to push back the enemy team through the use of ults, then you have to prepare for a counter attack of a team that possibly hasn't used ults yet. It only adds to the strategic feel of the game. Brainlessly hitting the Q key as soon as your ult is available is not always the best option.
I'm just thinking you're playing this game too much like it's Quake.
Also, if you wipe out the enemy team, then sure, they're back in your face in no time, but it gives you more than enough time to take a control point or move the patrol objective forward quite a bit.
You're right that in many cases, it's about locking horns and seeing who budges first. If your team manages to push back the enemy team through the use of ults, then you have to prepare for a counter attack of a team that possibly hasn't used ults yet. It only adds to the strategic feel of the game. Brainlessly hitting the Q key as soon as your ult is available is not always the best option.
I'm just thinking you're playing this game too much like it's Quake.
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Re: Overwatch
Mercy can revive a whole team. Her ult just has a range on it so if the team is gathered on a point or payload to contest it and they die, they can all be brought back (I've done this as Mercy plenty of times).
It's not inconsistent because the issue with Mercy's ult isn't specifically that the team has a short respawn and ~10-15 second run back to the fight but that the entire team is back at full health with abilities ready to go while your team just blew its wad to make that saving play only to have it negated by Mercy.
She's not useless on offense, her pistol actually packs a bit of a punch. I haven't checked it but it seems to be about as strong as Dva's pistol out of suit. She can be punishing in tight bottlenecks from range when the team doesnt really need healing but usually it's better to just dmg boost whoever's managing to land their hits the most consistently. The pistol has saved my bacon more than a few times when caught off guard running back to my team.
I'm not sure how wiping the team gives you enough time to take a control point when her Q is instant and you can't take a point when the enemy is standing on it due to being contested.
I'm not really playing this game like it's Quake but at this point the game has simply become an exchange of Qs.
It's not inconsistent because the issue with Mercy's ult isn't specifically that the team has a short respawn and ~10-15 second run back to the fight but that the entire team is back at full health with abilities ready to go while your team just blew its wad to make that saving play only to have it negated by Mercy.
She's not useless on offense, her pistol actually packs a bit of a punch. I haven't checked it but it seems to be about as strong as Dva's pistol out of suit. She can be punishing in tight bottlenecks from range when the team doesnt really need healing but usually it's better to just dmg boost whoever's managing to land their hits the most consistently. The pistol has saved my bacon more than a few times when caught off guard running back to my team.
I'm not sure how wiping the team gives you enough time to take a control point when her Q is instant and you can't take a point when the enemy is standing on it due to being contested.
I'm not really playing this game like it's Quake but at this point the game has simply become an exchange of Qs.
Re: Overwatch
It's not hyper competitive or anything, but I've found it quite enjoyable the bit I've gotten to play over the past few days. I probably won't be buying this, but it's a fun little shooter. Probably more fun with friends than queuing solo.
Re: Overwatch
Mercy can revive the whole team, just like some ults can kill the whole team. You have prioritize killing certain characters like mercy, she cant revive if shes dead. It's basically like a moba in the way team fights work. Once it clicks its fun, but if you come from a competitive fps background where its more about individual performance its easy to get frustrated if you aren't in the right frame of mind.
Pubs are a mixed bag, but if everybody plays their character to their strengths, it's fine.
I like it but I ain't gonna plop down my tubmans for it
Pubs are a mixed bag, but if everybody plays their character to their strengths, it's fine.
I like it but I ain't gonna plop down my tubmans for it
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Re: Overwatch
The thing with Mercy's ult is that it completely negates any ult that can kill the entire team. It also negates any ult that gives the other team enough of an edge to wipe out your team without said ult actually directly killing the team.
Even killing Mercy first isn't the solution to stopping her ult as, with the fast respawn time, she can often make it back to the action just as the rest of the team gets shit on without a healer and rez as ult charges aren't reset to 0% upon death (which would actually fix a lot of the issues I have with ults. If ults were set to 0% on death there'd be less emphasis on ults making or breaking the game and more on strategic use of abilities to not get your shit pushed in by the opposing team)
I was playing a few games as Mercy last night and her ult charge is insanely fast when healing a teammate. I was able to use her ult 6-7 times while playing defense on Dorado and I wasn't in the fight exchanges 100% of the time.
Most of the time last night kind of forced me to have to play Zenyatta as the opposing teams were often stacking multiple tanks and everybody wanted to be a genji, tracer, or widowmaker. Landed some nice PotGs melting tanks with discord orb. I feel like he might actually be a pretty underrated hero and his discord orb might be a little too strong; the only thing balancing him out is that he dies just from somebody sneezing in his direction.
Even killing Mercy first isn't the solution to stopping her ult as, with the fast respawn time, she can often make it back to the action just as the rest of the team gets shit on without a healer and rez as ult charges aren't reset to 0% upon death (which would actually fix a lot of the issues I have with ults. If ults were set to 0% on death there'd be less emphasis on ults making or breaking the game and more on strategic use of abilities to not get your shit pushed in by the opposing team)
I was playing a few games as Mercy last night and her ult charge is insanely fast when healing a teammate. I was able to use her ult 6-7 times while playing defense on Dorado and I wasn't in the fight exchanges 100% of the time.
Most of the time last night kind of forced me to have to play Zenyatta as the opposing teams were often stacking multiple tanks and everybody wanted to be a genji, tracer, or widowmaker. Landed some nice PotGs melting tanks with discord orb. I feel like he might actually be a pretty underrated hero and his discord orb might be a little too strong; the only thing balancing him out is that he dies just from somebody sneezing in his direction.
Re: Overwatch
Her ult is supposed to negate the enemy ult is the thing. That's why if 2 high skill teams play they don't q willy nilly, they make sure that bitch is dead. The meta evolves around mercy being a cunt. I think it's what makes it fun.
Re: Overwatch
I rarely see people play as mercy. Maybe because she's boring as fuck to play or maybe because she's not that overpowered at all. Either way, I have yet to see mercy do a revive on more than 1 person. I guess reviving multiple people is something that is too hard to reliably do. Mostly due to team mates not dying close to each o other.