How to setup GTKradiant1.5 for QUAKE-1 ? *solved, THX*

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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AndyW
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How to setup GTKradiant1.5 for QUAKE-1 ? *solved, THX*

Post by AndyW »

please, i need help!
PC:
Win7-64bit
GTKradiant1.5
quake101.wad
tons of compilers, but RADIANT always ask for "HQBSP"
Im not into coding and batching... I just want to map :(
Any tips? im trying now for 2 Days and im starting to hate Q1 like ISIS!
Last edited by AndyW on Tue Jul 12, 2016 5:17 pm, edited 1 time in total.
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Theftbot
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by Theftbot »

I use GTKRad 1.5 and w/e wad and:
http://ericwa.github.io/tyrutils-ericw/
dichtfux
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by dichtfux »

An excellent explanation on howto setup Radiant for Quake 1 mapping by GoldenBoy can be found here:

http://quakeone.com/forums/quake-help/s ... diant.html
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
AndyW
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by AndyW »

Radiant works now, but whatever i try, i cant compile.
Always gettin this error:
[lvlshot]http://i.imgur.com/Bk4MZOH.jpg[/lvlshot]
Anyone has that "hqbsp" file? I tried other compilers and renamed them to "hqbsp" but then my radiant just crashes.
I want to use radiant or nothing for Q1 -Im trying to get into photoshop,blender,unity&UE4 -so thers noo need for 1 prog more at this time, i dont want my head to explode :( What im wondering- why are those files not included in 1.5 when theyre needed to compile? Its a bit like selling a car without wheels :)
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Theftbot
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by Theftbot »

Whats so hard about shortcut/bat compiles!
AndyW
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by AndyW »

Ooh its even get worser.. radiant does not save my files, lol.
Now im not intrested in q1 &1.5 anymore. Dont want to buy a third pc just for q1 &winxp -noway!
Maybe its better that way :D
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Theftbot
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by Theftbot »

Sounds like permissions issues-try run as admin
dichtfux
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by dichtfux »

I am using Radiant 1.5 for Quake 1 mapping under Windows 7. I can confirm that it works and saves your files once its setup properly. I used the explanation by GB which I linked above.

I do not compile from within Radiant though, I use a small batch script, as Theftbot suggested. My script is available here: http://maps.rcmd.org/stuff/tools/compileq1map.zip

You will have to open it in a text editor to adapt the paths to the compiler etc, but I think it is documented what you need to do (can't check it from here now).

I know settings things up can be annoying in the beginning, but you only need to do it once, so don't give up too early.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
AndyW
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by AndyW »

THX Dichtfux!
I will try it again.
Im getting my Q3 map ready for beta ATM. After that i have to fresh setup my whole system.
Good to hear that its not a win7 problem! :)
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AndyW
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Re: How to setup GTKradiant1.5 for QUAKE-1 ?

Post by AndyW »

Okay i can save & compile now!
I followed each step in the tutorial, but after compile i get no textures ingame, enemys show up.
Tried QUAKE101.wad & Quake.wad, put them in /ID1. Opened my testmap and selected a brush -pressed N and put the wad name in.
Any Ideas?
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AndyW
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Re: How to setup GTKradiant1.5 for QUAKE-1 ? *solved, THX*

Post by AndyW »

got it working now!
I just had the wad-name in the entity-wad link, not the path.
works like a charm now :)
THX Guys!
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