Hi,
How can I create a round dome, I can't get it so it is inverted, it isn't too bad the shape, but I can't do inverting for any brush.
Thanks.
How can I create round dome, there is one but can't invert i
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Re: How can I create round dome, there is one but can't invert i
I assume you simply mean you want to invert the side from which the patch is visible? You select the patch, and press Ctrl and i.
Be aware you can only select a patch from the solid side.
Be aware you can only select a patch from the solid side.
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- Posts: 113
- Joined: Tue Aug 18, 2015 10:10 pm
Re: How can I create round dome, there is one but can't invert i
How can I remove that center vertice?
I actually just moved it down below the rest of the center floor there.
I actually just moved it down below the rest of the center floor there.
Re: How can I create round dome, there is one but can't invert i
you cannot remove itrichfromlondon wrote:How can I remove that center vertice?
Die Vitamine sind in der Dose gefangen!!!
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- Posts: 113
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Re: How can I create round dome, there is one but can't invert i
I see.
What is the solution for a rounded floor? If only I could scale it back the first round line from the center vertice.
What is the solution for a rounded floor? If only I could scale it back the first round line from the center vertice.
Re: How can I create round dome, there is one but can't invert i
1. Make a simple cylinder.
2. Hit V and select the lower row of vertices. Selection
Scale
X:3 Y:3 Z:1
2. Now select the middle row of vertices. Selection
Scale
X:2 Y:2 Z:1
This should produce some kind of pylon shape.
Protip: You can select entire rows/cols of vertices by holding down SHIFT while clicking on them.
2. Hit V and select the lower row of vertices. Selection


2. Now select the middle row of vertices. Selection


This should produce some kind of pylon shape.
Protip: You can select entire rows/cols of vertices by holding down SHIFT while clicking on them.
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Re: How can I create round dome, there is one but can't invert i
Are you trying to make a concave or convex floor?
Not that it really matters. Bare in mind, patches create issues with bot navigation, so you are going to have to be able to botclip whatever shape you make.
You absolutely can lower the centre control point (those little squares that you can select to drag your mesh, are actually control points, not vertices). The biggest problem is going to be texturing actually. Whatever texture you use is going to be warped. I would suggest you use a texture with very little detail, to hide the issue as much as possible.
I actually do have a solution that I came up with for vaulted ceilings and domes, but it probably a bit too involved.
Not that it really matters. Bare in mind, patches create issues with bot navigation, so you are going to have to be able to botclip whatever shape you make.
You absolutely can lower the centre control point (those little squares that you can select to drag your mesh, are actually control points, not vertices). The biggest problem is going to be texturing actually. Whatever texture you use is going to be warped. I would suggest you use a texture with very little detail, to hide the issue as much as possible.
I actually do have a solution that I came up with for vaulted ceilings and domes, but it probably a bit too involved.
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- Posts: 113
- Joined: Tue Aug 18, 2015 10:10 pm
Re: How can I create round dome, there is one but can't invert i
Hmm, the alternative could to create shaped brushes in a circle to surround the first deck circle.
Thank you.
Thank you.