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Ana
o Biotic Rifle
o Rate of fire increased by 20%
o Magazine size increased from 8 to 10
Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.
McCree
o Peacemaker
o Primary Fire
o Damage falloff range decreased by 10 meters
o Damage falloff amount is unchanged
o As a result, even with this change, McCree’s effective range is still higher than it was at launch
o Alternate Fire
o Rate of fire increased by 15%
o Flashbang
o Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds
Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.
No rezzes and no teleporters makes that strategy vulnerable to burst damage. Although since the last 2 patches I've seen a lot of 2-healer combos without Mercy. I still like Mercy.U4EA wrote:Probably a factor of power level and practice. I read that teams have been scrimming her, but not often. She's another case where Zenyatta edged her out previously. Lucio is absolutely core due to amped speed boost and sound barrier for pushes, so the other support slot is up for grabs. Zenyatta with discord orb and his high damage output is a better pick. With her buffs though she'll stand a better chance. Some are also predicting a 3 support meta with Lucio, Zenyatta, and Ana.
Played against a good Dva player yesterday and they dominated the game in a big wayMKJ wrote:I heard DVa is way OP now - havent had a chance to play myself.
Also, 3 Anas doing endless sleepdarts will get you kicked off the server due to inactivity
I'm inclined to think this is the case, although that is just speculation on my end. I do know, however that with for example Hearthstone, meta isn't nearly as important in the lower and mid level ranks. People tend to follow the meta in mid level ranks, but often aren't skilled enough to truly out-meta their opponent. I belong to that relatively unskilled group of HS players as well, mind, but I usually do end up among the top 25% of players at the end of a season.Tsakali wrote:
I'm hoping that these things dont matter much around 50 rank, and it's only an issue on god like tiers.