The beautiful metal reflection in q3tourney4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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zwz
Posts: 2
Joined: Sun Aug 21, 2016 4:40 pm

The beautiful metal reflection in q3tourney4

Post by zwz »

Even by today's standard, the real-time metal reflection in quake 3 q3tourney 4 looks beautiful. It approximates a dx9 effect with OpenGL1.2

Image
Image

This is a semi-reflective material (unlike a mirror).

I wonder could this reflection be applied to other non-reflective materials in quake 3, suck as wall bricks? This would make stones look like polished granite.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: The beautiful metal reflection in q3tourney4

Post by obsidian »

TCGen environment

http://robotrenegade.com/q3map2/docs/sh ... html#tcGen
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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