Q3map2 64bit

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Q3map2 64bit

Post by dONKEY »

So after God knows how long of mapping with idtech3, I discovered some new stuff.
Mostly I discovered I really should read posts by Obsidian more often!
In a final push to finish my damn map, adding Hipshot's lovely launch pads, I once again hit some limitations. This time Q3map2 spat out a safe_malloc error.
After a bit of enforced research, I discovered there is now a 64bit version of Q3map2. Really? We got such things? Like I said, I really should pay more attention to Obsidian's posts about GTKr 1.6!
I had to drop a missing dll into the 64bit q3map2 folder in GTK 1.6 directory, is that normal?
Anyway, everything is good and I learned something new.
On the subject of learning new stuff, after many years of using q3toolkit, I also only just discovered it supports multiple q3map2 locations...I have to say, what a brilliant option that is. Toolkit is Eraser's baby, right? That feature alone is genius :)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Q3map2 64bit

Post by obsidian »

Which missing dll?

GtkRadiant for 64-bit Windows requires Visual C++ Redistributable for Visual Studio 2015. Both files vc_redist.x86.exe *AND* vc_redist.x64.exe need to be downloaded and installed (likely includes the .dll files you're missing). Links are on the downloads page on http://GtkRadiant.com
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Q3map2 64bit

Post by dONKEY »

Ah OK. That explains it. Like I said I should read more.
It was the vcruntime140.dll
I dropped it into the q3map2 folder, and everything runs fine.
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