I need with Quake III modding

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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commodore256
Posts: 3
Joined: Tue Sep 13, 2016 2:17 pm

I need with Quake III modding

Post by commodore256 »

Yeah, I've looked around for documentation, but all the things I saw on GTKRadiant are pretty old and the UI has changed a bit over the years and even so, I don't really have the attention span to read through a PDF and instead, I think a more hands-on approach would be more efficient, but there are no good in-depth video tutorials on using NetRadiant and I think even that may not be enough for me and I think one-on-one help would be best, but this is a rare skill, (Thanks to Unreal and Unity taking over the market) so I'd be lucky if I can find somebody that has the skills let alone somebody that has the patience & time, so the only way I can think of to get help would be to buy their time and my wallet isn't exactly permissive. So should I just give up? I worked half a day trying to compile a bsp of a four sided floor as a test and I couldn't even get IOQuake3 to run the test using map test in the console and it made me want to ragequit because frustration really triggers my anxieties. People that know me think I'm lazy of which I am, but I don't mind giving it my all to a project, but the problem is when I give it my all without making any progress.
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: I need with Quake III modding

Post by KittenIgnition »

Lucky for you, quake 3 has some of the coolest people in the world, like me (not cityy tho, he still owes me a picture of his shirt). This weekend I could dedicate an hour or two to teaching someone a bit of radiant. I know it pretty well imo.
commodore256
Posts: 3
Joined: Tue Sep 13, 2016 2:17 pm

Re: I need with Quake III modding

Post by commodore256 »

OK, I don't know when I'll be up. I think I'll go to bed now. So that might get you an idea.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: I need with Quake III modding

Post by obsidian »

Cityy has a 9-part video tutorial, if you can forgive zit German accent:

Bubba's Tutorials have long been a favourite as well.

For what it's worth, level design requires a HUGE amount of knowledge so if you've just dabbled around for half a day and are getting frustrated, then in all seriousness this might not be for you. Level design takes a lot of perseverance, research, and trial & error. All level designers fail far more times than they succeed, and we each have a cache of unfinished projects. If you think you have the patience and dedication, then by all means you'll find a wealth of resources online and a super helpful community here which will be glad to help. Whether or not this works for you is up to you alone.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: I need with Quake III modding

Post by Theftbot »

commodore256
Posts: 3
Joined: Tue Sep 13, 2016 2:17 pm

Re: I need with Quake III modding

Post by commodore256 »

Thanks, that was a lot of help! I think I'll have to take a rain check on KittenIgnition's offer. (Maybe next week) I just ran my first map and blew myself up 16 times because there wasn't much one could do in a 512x512 cube. :toothy:
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