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Topic Starter Topic: Re: Screenshots

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2462
PostPosted: 07-28-2016 01:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


@donkey Hell yeah mate, that's looking great!




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Insane Quaker
Insane Quaker
Joined: 30 Jan 2006
Posts: 362
PostPosted: 07-29-2016 07:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Totally badass dONKEY! Love all of the little details you have going on. And those caves!




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 08-06-2016 09:24 AM           Profile Send private message  E-mail  Edit post Reply with quote


Martinus wrote:
Hy again!



You have alot of satellite dishes in that shot, maybe try to build ONE BIG Radio-tower on top of the building?
Like that?:
Image



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visual prowess
visual prowess
Joined: 30 Jul 2004
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PostPosted: 08-07-2016 05:03 PM           Profile Send private message  E-mail  Edit post Reply with quote





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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 08-12-2016 05:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow, that looks big... whats the size of that map (in units)? :ducky:
The Grass & Water textures looking like theyre a bit out of scale.
Are you planning to make a map out of this or is it just a experiment?
Looks like a lot of work. :up:



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visual prowess
visual prowess
Joined: 30 Jul 2004
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PostPosted: 08-12-2016 06:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah still a lot of texture work to do, they're pretty much just applied for now. The map is approx -65535 to 65535 on the Y axis, -24,000 to 24000 on the X axis. It's going to be a defrag map.



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The Afflicted
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Joined: 28 Apr 2008
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PostPosted: 08-15-2016 01:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks promising Bacon!



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 08-28-2016 08:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


:!: SAFETY FIRST :!:



:)



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Mercenary
Mercenary
Joined: 15 Feb 2010
Posts: 205
PostPosted: 08-29-2016 07:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Image

Image

Image



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 08-29-2016 09:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


:olo: :olo:
...Biker-Girl, thats great! :cry:
Looks a bit like Vera Int Veen. :up:



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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 42228
PostPosted: 08-29-2016 11:35 AM           Profile   Send private message  E-mail  Edit post Reply with quote


lol :D




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2159
PostPosted: 08-30-2016 07:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pregnant cheeks...



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The Afflicted
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Joined: 28 Apr 2008
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PostPosted: 09-01-2016 12:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


I do feel we all got a certain sense of humour that most of the world will not be able to find appealing or funny, but I love it.



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The Afflicted
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Joined: 11 Mar 2015
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PostPosted: 09-02-2016 04:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


monaster wrote:
I do feel we all got a certain sense of humour that most of the world will not be able to find appealing or funny, but I love it.

:up:
Thats why were still here... ;)
I prefer freaky people over boring normalo´s
EDIT: Funfact- Most lesbian-gender-guys actually look like the screenshot... :olo:



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The Afflicted
The Afflicted
Joined: 13 Mar 2005
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PostPosted: 09-04-2016 10:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


sst13 wrote:

Image

:olo: :olo: :olo: :olo: :olo:




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 09-15-2016 09:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


Im still playing around with the lighting, different skyboxes etc...
Support "X" on the right side will be removed.
1 wall each day. :)



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The Afflicted
The Afflicted
Joined: 03 May 2010
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PostPosted: 09-15-2016 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


Andy, don't worry so much about little details like what tex you used for a certain spot.
Your map won't live or die by that.
Just finish a fully playable map, geometry-wise. Textures can be discussed later.
From that latest screenie it looks very promising in height variation. Looks sweet!




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The Afflicted
The Afflicted
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PostPosted: 09-17-2016 04:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


TY Ferraro10!
I just added a small transition-area today and working on the lights too (so you wouldnt get eye-cancer while testing).
If you want to take a look i can send you a link to an "unclipped" version, maybe you have some nice ideas that i didnt see.



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The Afflicted
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PostPosted: 09-20-2016 09:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sure, you can drop me a PM if you don't want to show your WIP to the whole of LEM yet :).




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2159
PostPosted: 09-20-2016 11:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


Damn I was so psyched to see this thread reach a viewcount of 888888 and now I missed it!!!!!

Also, I think it looks very nice Andy, That how you can jump around those stairs and the pillars there!



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Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 09-22-2016 08:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


I love you people still doing maps 2 years after I vanished. Never had a big name in here but tried to be present all the time!
Keep up the work guys! Hopefully everyone is still doing levels with 60+
Radiant Build 20 getting released then... or 1.7




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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 11-18-2016 03:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Small update on that "Thing":





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The Afflicted
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Joined: 14 Oct 2001
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PostPosted: 11-21-2016 09:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


I like the bright sunny lighting. Looks neat.




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The Afflicted
The Afflicted
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PostPosted: 11-22-2016 01:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


dONKEY wrote:
I like the bright sunny lighting. Looks neat.

THX, i hope it will look like that in the final-version... -just a bit better.
I have to think about the skybox/settings now.
All that pillars are screaming for "light/shadow-play"
And i have to build up a nice looking background for that scene.
:)



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Veteran
Veteran
Joined: 17 Jun 2013
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PostPosted: 11-22-2016 04:09 PM           Profile Send private message  E-mail  Edit post Reply with quote




Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).



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visual prowess
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PostPosted: 11-27-2016 12:13 PM           Profile Send private message  E-mail  Edit post Reply with quote




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The Afflicted
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PostPosted: 11-28-2016 12:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Whats that @Bacon?
My first impression was: looks like a fallen Mech (or parts of it) or parts of a space-station.
Is it a study or some playable stuff?

@Martinus:
Cool terrain-stuff, the path in the down/left corner need some blending-rework.
Respect :up:



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The Afflicted
The Afflicted
Joined: 11 Apr 2001
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PostPosted: 01-06-2017 04:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


AndyW wrote:
Small update on that "Thing":






beautiful detailing




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
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PostPosted: 01-06-2017 09:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Martinus wrote:


Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).

Does it use some Open Arena textures? If so, there will be some missing textures issues in Quake 3 VQ3/TA, though... Unless it redistributes them...



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The Afflicted
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PostPosted: 01-18-2017 03:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


Update:



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Etile
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Joined: 19 Nov 2003
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PostPosted: 01-20-2017 11:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


that looks good. nice and clean, well lit, subtle low-saturation palette to highlight players/action :up:




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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1005
PostPosted: 01-21-2017 05:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


AndyW wrote:
Update:



I think it is taking shape very nicely but your lighting is not maxed out imo. I tried to give it a quick 2 minutes workover in photoshop (which is of course easier than achieving the same in the engine). I think you should try using light more to emphasize, set highlights on routes and items. Your upper levels are a bit overbright. I also feel like the skylight is not noticeable enough in contrast to the artificial light. I painted a bit of blue in your sky lit areas. This also adds to the overall color pallette.
Additionally I raised the overall saturation a little. This would help your orange beam details a lot imo. Maybe you can use point lights here to put some color emphasis.



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The Afflicted
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PostPosted: 01-22-2017 05:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thx for the tipps, i will try to squeeze some more out of the lighting.
I like what you did to the screenshot Cityy, the original looks very flat and colorless compared to you photoshoped one. :)



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The hell good boy
The hell good boy
Joined: 22 Jun 2011
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PostPosted: 01-22-2017 07:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey, that looks amazing :) Keep it going on :) I'm now in Prague and can't continue working on my map right now :( I simply do not have access to my desktop computer where my unfinished map is saved. I planned to stay in Prague to find some half-time job and maybe some abandoned project here at the college (or found one). Will see. Maybe I will head up to home and find a job home (that way I can acquire access to my desktop computer again and continue finishing the map), but I'd like to primarily stay in Prague for a job to make some money...



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The Afflicted
The Afflicted
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PostPosted: 01-24-2017 10:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
I'm now in Prague and can't continue working on my map right now :( I simply do not have access to my desktop computer where my unfinished map is saved.

Thats why i use DropBox! Even if my PC would explode or be stolen i have my Backups in DB, you should check it too! ;)
Start something new! But a good job is always better then a good map.



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