
Southeastern mappers/teachers?
Yea, unfortunately I am aware of that. I made them awhile ago... Before I became aware of better, slicker production methods. Namely, the non-orthgonal room tutorial needs to be completely redone - that's a big mess as it stands now.Fjoggs wrote:lol. not everything in your tuts are the best way of construction.
black & white blanket logic
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
the most important thing is getting to know the editor, and finaly getting your own smooth "way of the mapperai" , you cant learn all in just one weekend, you're in-editor "movement and doings"-speed cant keep up with the level that you want to be taught at, just lay back and give it the time that it needs, fool around, dont start a map when you start to learn, start with a room, edit it, rebuild it, and scratch that, and go make an area thats not just a room thats not as ugly as the thing from before.
and a personal thought: dont try to make a spacemap.
and a personal thought: dont try to make a spacemap.
Building on what corsair said.... Always, always, always, ditch your first map.
Heres what I do when I approach mapping for a new engine/game:
1) make a couple test maps that focus on any new things that I may be unfamiliar with
2) make a "first map" that is a basically just a slammed together, half-assed attempt at making a map from start to finish utilizing the new tech
3) create my REAL first map, and do it correctly.
This method has worked for me a numerous amount of times, and should work for anyone getting into a new engine/game or mapping for the first time.
Heres what I do when I approach mapping for a new engine/game:
1) make a couple test maps that focus on any new things that I may be unfamiliar with
2) make a "first map" that is a basically just a slammed together, half-assed attempt at making a map from start to finish utilizing the new tech
3) create my REAL first map, and do it correctly.
This method has worked for me a numerous amount of times, and should work for anyone getting into a new engine/game or mapping for the first time.
black & white blanket logic
FFS guys, this isnt General, This isnt R&R.. take you're shit elsewhere borke
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
obsidian wrote:That's quite enough from either of you. LEM isn't the place for this.
Thanks SOAPboy.
NP, i really like this forum, i see alot of neat shit being made and enjoy tricking on some of the maps that get shown.. it just sucks when people fuck it up..
Explain (in qwfix or something) why you were being a prick in every post back to him then.. Seriously, just stop, drop it, and move on..bork[e] wrote:I'm not trolling dude, I'm giving what you asked for...the piddla remark was a fucking joke. :icon27: Don't get your fucking panies in a wad...riddla wrote:fuck off troll wannabe.
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
This discussion is over. Whether or not you were joking is besides the point. This is a technical forum so keep your comments strictly technical or take it somewhere else.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
:icon14:corsair wrote:the most important thing is getting to know the editor, and finaly getting your own smooth "way of the mapperai" , you cant learn all in just one weekend, you're in-editor "movement and doings"-speed cant keep up with the level that you want to be taught at, just lay back and give it the time that it needs, fool around, dont start a map when you start to learn, start with a room, edit it, rebuild it, and scratch that, and go make an area thats not just a room thats not as ugly as the thing from before.
and a personal thought: dont try to make a spacemap.
also, someone suggested here recently that making 'components' for a map was a good way to get started.
can definitely second that - making yourself a 'toolkit' of prefabs or bits of maps that can be cut'n'pasted into other maps teaches you a lot about mapping and using the editor - it also means that in the future you can work a lot faster, which is handy if you've got an idea to get out and can't be arsed to spend a long time fiddling with minutae.
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
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- Posts: 248
- Joined: Tue Jun 08, 2004 7:00 am