Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AndyW
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Re: Screenshots

Post by AndyW »

Im still playing around with the lighting, different skyboxes etc...
Support "X" on the right side will be removed.
1 wall each day. :)

[lvlshot]http://i.imgur.com/KRF4XzK.png[/lvlshot]
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Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Andy, don't worry so much about little details like what tex you used for a certain spot.
Your map won't live or die by that.
Just finish a fully playable map, geometry-wise. Textures can be discussed later.
From that latest screenie it looks very promising in height variation. Looks sweet!
AndyW
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Re: Screenshots

Post by AndyW »

TY Ferraro10!
I just added a small transition-area today and working on the lights too (so you wouldnt get eye-cancer while testing).
If you want to take a look i can send you a link to an "unclipped" version, maybe you have some nice ideas that i didnt see.
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Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Sure, you can drop me a PM if you don't want to show your WIP to the whole of LEM yet :).
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Hipshot
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Re: Screenshots

Post by Hipshot »

Damn I was so psyched to see this thread reach a viewcount of 888888 and now I missed it!!!!!

Also, I think it looks very nice Andy, That how you can jump around those stairs and the pillars there!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
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Bliccer
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Re: Screenshots

Post by Bliccer »

I love you people still doing maps 2 years after I vanished. Never had a big name in here but tried to be present all the time!
Keep up the work guys! Hopefully everyone is still doing levels with 60+
Radiant Build 20 getting released then... or 1.7
AndyW
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Re: Screenshots

Post by AndyW »

Small update on that "Thing":

[lvlshot]http://i.imgur.com/H1Wws8v.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/FYncKOa.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
dONKEY
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Re: Screenshots

Post by dONKEY »

I like the bright sunny lighting. Looks neat.
AndyW
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Re: Screenshots

Post by AndyW »

dONKEY wrote:I like the bright sunny lighting. Looks neat.
THX, i hope it will look like that in the final-version... -just a bit better.
I have to think about the skybox/settings now.
All that pillars are screaming for "light/shadow-play"
And i have to build up a nice looking background for that scene.
:)
Die Vitamine sind in der Dose gefangen!!!
Martinus
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Re: Screenshots

Post by Martinus »

[lvlshot]http://i.imgur.com/vZyZ8av.jpg[/lvlshot]

Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]
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Bacon
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Re: Screenshots

Post by Bacon »

[lvlshot]http://img.bacon.ms/shot0230.jpg[/lvlshot]
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AndyW
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Re: Screenshots

Post by AndyW »

Whats that @Bacon?
My first impression was: looks like a fallen Mech (or parts of it) or parts of a space-station.
Is it a study or some playable stuff?

@Martinus:
Cool terrain-stuff, the path in the down/left corner need some blending-rework.
Respect :up:
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A1yssa
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Re: Screenshots

Post by A1yssa »

AndyW wrote:Small update on that "Thing":

[lvlshot]http://i.imgur.com/H1Wws8v.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/FYncKOa.jpg[/lvlshot]

beautiful detailing
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CZghost
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Re: Screenshots

Post by CZghost »

Martinus wrote:[lvlshot]http://i.imgur.com/vZyZ8av.jpg[/lvlshot]

Replika of Arathi Basin for Open Arena (because of domination gamemode, but it works with Quake 3 and Team Arena too).
Does it use some Open Arena textures? If so, there will be some missing textures issues in Quake 3 VQ3/TA, though... Unless it redistributes them...
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AndyW
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Re: Screenshots

Post by AndyW »

Update:

[lvlshot]http://i.imgur.com/p1esl7T.jpg[/lvlshot]
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seremtan
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Re: Screenshots

Post by seremtan »

that looks good. nice and clean, well lit, subtle low-saturation palette to highlight players/action :up:
cityy
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Re: Screenshots

Post by cityy »

AndyW wrote:Update:

[lvlshot]http://i.imgur.com/p1esl7T.jpg[/lvlshot]
I think it is taking shape very nicely but your lighting is not maxed out imo. I tried to give it a quick 2 minutes workover in photoshop (which is of course easier than achieving the same in the engine). I think you should try using light more to emphasize, set highlights on routes and items. Your upper levels are a bit overbright. I also feel like the skylight is not noticeable enough in contrast to the artificial light. I painted a bit of blue in your sky lit areas. This also adds to the overall color pallette.
Additionally I raised the overall saturation a little. This would help your orange beam details a lot imo. Maybe you can use point lights here to put some color emphasis.

[lvlshot]http://i.imgur.com/izNq9Fn.jpg[/lvlshot]
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AndyW
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Re: Screenshots

Post by AndyW »

Thx for the tipps, i will try to squeeze some more out of the lighting.
I like what you did to the screenshot Cityy, the original looks very flat and colorless compared to you photoshoped one. :)
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CZghost
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Re: Screenshots

Post by CZghost »

Hey, that looks amazing :) Keep it going on :) I'm now in Prague and can't continue working on my map right now :( I simply do not have access to my desktop computer where my unfinished map is saved. I planned to stay in Prague to find some half-time job and maybe some abandoned project here at the college (or found one). Will see. Maybe I will head up to home and find a job home (that way I can acquire access to my desktop computer again and continue finishing the map), but I'd like to primarily stay in Prague for a job to make some money...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndyW
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Re: Screenshots

Post by AndyW »

CZghost wrote: I'm now in Prague and can't continue working on my map right now :( I simply do not have access to my desktop computer where my unfinished map is saved.
Thats why i use DropBox! Even if my PC would explode or be stolen i have my Backups in DB, you should check it too! ;)
Start something new! But a good job is always better then a good map.
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CZghost
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Re: Screenshots

Post by CZghost »

I have my Dpx full :( :D :D Should do cleanup :D :D
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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Bacon
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Re: Screenshots

Post by Bacon »

[lvlshot]http://img.bacon.ms/shot0249.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/OHQpOlr.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/skJADOs.jpg[/lvlshot]
Last edited by Bacon on Wed Mar 29, 2017 1:24 am, edited 3 times in total.
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Eraser
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Re: Screenshots

Post by Eraser »

Nintendo is calling. They want their IP back :p
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Bacon
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Re: Screenshots

Post by Bacon »

Monolith soft too :)
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KangaRufus
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Re: Screenshots

Post by KangaRufus »

The last time I made a Q3A map was in 2002. I've started up again lately. Here's my alpha. I'd love some feedback:

[lvlshot]http://i.imgur.com/0skFbSs.jpg[/lvlshot]

Thread: https://www.quake3world.com/forum/viewt ... 4f9c331d51
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