New stuff:
- some minor details
- additional 5er health bubbles in CTF (center area + flagroom)
- RL is now in the "spikes hallway". I made this to draw some of the action from the busy intersection. Seems to work well in the FFA version, but I'm not sure if it slows down the gameplay in CTF? Tell me what you prefer. (RL @ intersection or hallway)
@CZghost: There is already a hurt trigger on the generator, so you won't stay a long time there.
@Ferrao10: When we play CTF, returning the flag is #1 priority - death or alive. Except the base is not clear.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Looking forward to lvlworld.com submission Probably will write a review for it Unless somebody gets faster I won't be home until start of next semester, I think. And I have not copy of Q3A on my laptop (and I can't as it doesn't work with newer version of OpenGL I have installed)...
@sst13: Congrats, looks impressive and on top of that within such a short amount of time. Mapping beast.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
I noticed that while I was on. It's a great way to make a tourney-centered map a good FFA/CTF map. There are a few things which I think would've helped the gameplay but overall, it seems like a good choice for a map.