CTF'ing q3tourney1

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: CTF'ing q3tourney1

Post by sst13 »

Here comes Beta #2 for both maps...

Download Q3A FFA version Beta2: (2 MB)
PK3: map-13power_b2.pk3
ZIP: map-13power_b2.zip

Download Q3A CTF version Beta2: (3.5 MB)
PK3: map-13power_ctf_b2.pk3
ZIP: map-13power_ctf_b2.zip


New stuff:
- some minor details
- additional 5er health bubbles in CTF (center area + flagroom)
- RL is now in the "spikes hallway". I made this to draw some of the action from the busy intersection. Seems to work well in the FFA version, but I'm not sure if it slows down the gameplay in CTF? Tell me what you prefer. (RL @ intersection or hallway)


@CZghost: There is already a hurt trigger on the generator, so you won't stay a long time there.
@Ferrao10: When we play CTF, returning the flag is #1 priority - death or alive. :D Except the base is not clear.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: CTF'ing q3tourney1

Post by sst13 »

Q3A Final Version for both maps...

Download DM version: (2.1 MB)
PK3: map-13power.pk3
ZIP: map-13power.zip

Download CTF version: (3.6 MB)
PK3: map-13power_ctf.pk3
ZIP: map-13power_ctf.zip

Have fun!
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
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Re: CTF'ing q3tourney1

Post by CZghost »

Looking forward to lvlworld.com submission :) Probably will write a review for it :) Unless somebody gets faster :D I won't be home until start of next semester, I think. And I have not copy of Q3A on my laptop (and I can't as it doesn't work with newer version of OpenGL I have installed)...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: CTF'ing q3tourney1

Post by monaster »

@sst13: Congrats, looks impressive and on top of that within such a short amount of time. Mapping beast.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
coltonquake3
Posts: 199
Joined: Sun Dec 06, 2015 3:38 am

Re: CTF'ing q3tourney1

Post by coltonquake3 »

It's done already... Man, I should come around here more often... Great work sst13! QL has this map too now BTW.
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CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
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Re: CTF'ing q3tourney1

Post by CZghost »

I've written a brief review about both maps (FFA and CTF) :) Should appear on lvl soon :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
coltonquake3
Posts: 199
Joined: Sun Dec 06, 2015 3:38 am

Re: CTF'ing q3tourney1

Post by coltonquake3 »

I noticed that while I was on. It's a great way to make a tourney-centered map a good FFA/CTF map. There are a few things which I think would've helped the gameplay but overall, it seems like a good choice for a map.
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