Radient texture issue

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
xBlackGravityx
Posts: 3
Joined: Fri Apr 21, 2017 5:58 pm

Radient texture issue

Post by xBlackGravityx »

I'm working with GTKRadient 1.6.5 and the issue I'm having is with the textures repeating on a single surface.For example, if I make a brush for a jump pad and apply the texture I want, in the 3D view it looks correct, but if I run Bsp and test the map in quake 3 the jump pad will show 4 "jump pad" textures on that one brush.
any help will be appreciated. thanks.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Radient texture issue

Post by obsidian »

Post a sample map of the issue in question?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
xBlackGravityx
Posts: 3
Joined: Fri Apr 21, 2017 5:58 pm

Re: Radient texture issue

Post by xBlackGravityx »

uh oh, now I have a bigger problem.while I was trying to get you an example of this issue I ran into another problem.when I make a brush and apply a texture to it and run the Bsp to test the map, the brush or texture doesn't show in the map, at all.hmmm any suggestion? maybe an option i accidently ticked?
xBlackGravityx
Posts: 3
Joined: Fri Apr 21, 2017 5:58 pm

Re: Radient texture issue

Post by xBlackGravityx »

Image
V1979
Posts: 58
Joined: Tue Dec 23, 2014 7:00 am

Re: Radient texture issue

Post by V1979 »

Possible reasons:
1. You use textures of non-standard (high) resolution.
2. You use different sets of textures of different resolution.
3. You have parameter "tcmod scale" in a shader with such a texture.
Post Reply