q3mdl-Kakashi [Alpha]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bacon
Posts: 1476
Joined: Sat Jul 31, 2004 7:00 am

q3mdl-Kakashi [Alpha]

Post by Bacon »

[lvlshot]http://img.bacon.ms/shot0277.jpg[/lvlshot][lvlshot]http://img.bacon.ms/shot0278.jpg[/lvlshot][lvlshot]http://img.bacon.ms/shot0279.jpg[/lvlshot]

I think this is the first model I ever worked on, but I recently started working on it again and I think it's alpha release material.

Known issues:
-Animations kinda suck (still a beginner)
-No taunt animation (The model only uses lower.md3 so this isn't possible)
-Weapon clipping into the player model
-Missing proper _1.md3 and _2.md3 LOD models, uses main model instead
-No skins for red/blue team
-Missing sounds for drowning and falling in the void
-Botfile is basically Klesk's, havn't made a proper one yet

Please let me know of any problems besides what's listed or any suggestions you have, thank you!

Download: http://bacon.ms/q3mdl-kakashi.pk3

I have also made a version that uses motion capture for animations but it is a stupidly large pk3, but if you want it you can download the alpha of that here: http://bacon.ms/zzkakashi.pk3
[b]CAPSLOCK IS ON[/b]
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