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basically gib speed determiens gib size and gib size determines how quickly they fade out. Small gibs float upwards and fade slowly, larger gibs float downwards and disappear fast. it's not nearly as redundant or linear as it sounds. There's a ton of randomness mixed in.
If you want the code let me know.
[youtube]VOs9rfunV9Y[/youtube]
Pretty gibs
Re: Pretty gibs
Been messing with the rail trail, too. Kind of funny that Q3A had such amazing potential for graphics, but it was never quite reached.
[youtube]m40XfrrzCx0[/youtube]
[youtube]m40XfrrzCx0[/youtube]
Re: Pretty gibs
Hey! School is for learning! :P