xer0s wrote:Divinity local coop looks cool. You can play together or just go off and do your own thing. It’s one screen when you’re close to each other, then it’ll automatically split when you walk away from each other...
Yeah. Be wary though that this is not a hold-your-hand kind of rpg and you *can* fuck up entire questlines by pissing off the wrong people.
So 'do your own thing' comes with a certain responsibility
Thanks for the heads up. I’ll try to keep an eye on her
I didn’t realize this was a turn-based RPG until we started playing. It’s the first turn-based RPG I’ve played, so it’s a little slow to say the least. Does the action pick up once you gain levels? Is there not a way to pick your attack before it’s your turn? It seems like that would speed things up a bit if you could already be ready to go when your turn comes...
Captain Mazda wrote:
Games just don't feel as much fun as they used to for me
to be fair, Rise was pretty shit.
It was definitely a step down from the previous one. Not a fan of the new character at all tbh, she has no personality or attitude. Gameplay was pretty glitchy and enemies got boring. I'll take big, scary beasts and mythological creatures over a bunch of generic mercenaries anytime. Croft Manor DLC brought back some nostalgia but it was far too small and enclosed. It was way better in Legend & Anniversary, but then again those games were pretty superior to these ones.
Also there seems to be an alarming trend of games making underwater sections safe and relaxing. I remember in classic Tomb Raiders you'd be afraid of jumping in the murky water because you just knew there was something in there that would eat you. This was a big issue for me with Skyrim too and Witcher 3 is disappointingly similar.
xer0s wrote:
I didn’t realize this was a turn-based RPG until we started playing. It’s the first turn-based RPG I’ve played, so it’s a little slow to say the least. Does the action pick up once you gain levels? Is there not a way to pick your attack before it’s your turn? It seems like that would speed things up a bit if you could already be ready to go when your turn comes...
Seeing how the battlefield can change on each turn, no that's not possible (nor preferable).
Battles are a game on it's own and get extremely brutal. Encountering two measly skeletons can still go awry if careless. The upside is that every win really feels like an accomplishment.
There's more to this game than grinding enemies for XP. Better yet I think you can get more XP by doing noncombat quests, at least in the first few areas. Noncombat does not mean fetch quests or anything you don't need your characters skills for btw. For instance the boatfire can be solves by using a Rain spell if you have it. Or just let the thing burn and open up a whole new set of quests that way.
To be honest, the introductory town in DOS is notoriously slow and badly paced in regards to how it dishes out XP. It gets significantly better after that. But I can see the start putting a lot of people off.
The second game's got a much better first act, but it definitely has its own problems. Not least of which is the stupid stat inflation later on in the game making gear only good for one level at best.
To be honest, I'm getting more and more behind the idea of traditional levels being a bad thing for RPGs. Take out the dramatic damage and hitpoint increases per level and just expand the options available to players on level-up instead, and I think you'll have a much better system than in most RPGs.
'Bounded accuracy' is what the latest edition of D&D calls it ^
Furthermore, gaining levels grants the characters new capabilities, which go much farther toward making your character feel different than simple numerical increases.
It's good fun, quite hard and looks brilliant; it's has a unique visual appeal, just as many other games before it has had. I don't know anything about the journo not being able to complete the tutorial...I actually don't know how you can fail it. But it's good that you have such a strong and warranted opinion of it based off...absolutely nothing.
Come back to me once you've bothered to play it (just like Overwatch). Until then your opinion on the game means nothing.
knows i'm right, ya hype-marketer's target monkey. you'll play it a few times then never again
Dark Souls is great, I've enjoyed every one. Really sad they aren't making any more.
I've been playing Fortnite lately, what a fun little game. The battle Royal mode is awesome, 100 people on fairly large island and last one alive wins. It's a lot of fun and free on xbox anyway.
Doombrain wrote:I like the look of PUBR. Bit like life in the US?
PUBG you mean? Fortnite is basically the same thing except with more polish. I've been playing teams with friends lately and teams is even more fun than solo.
Doombrain wrote:I like the look of PUBR. Bit like life in the US?
PUBG you mean? Fortnite is basically the same thing except with more polish. I've been playing teams with friends lately and teams is even more fun than solo.
Hey, anyone better at Q3 than me is fine lol. I'm not sure how the servers work in fortnite though, they may be location based even though my connection to EU servers is probably as good as NA servers. FortniteBR is the game you want to get, free download. Pretty addictive game honestly, I can't wait till you can customize your character though and a few other bugs they need fixing.
Games that are hard but fair are few and far between these days. Dark Souls might be an example (although I've died so many times in utterly lame ways in my 3 hours of experience with DS1 that I do question the fairness of Dark Souls).
A perfect example is Teslagrad. Its boss fights area notoriously difficult but I loved each and every one of them because every time I failed, it was obvious as to why I had failed. I was accountable for every failure. It was always a preventable mistake I had made or an error in judging/timing some attack.
However, the reason why so few games are made these days is because of the whiny brats that keep bitching about how hard it is. On the Steam forums, there's a thread about Teslagrad that's filled with nothing people whining about how the bosses are too hard. Well, grow a pair you bunch of sissies.
Having said that, I realize it's extremely hard for a game to balance on this fine line between being challenging without being frustrating. And that line might be in a different place for every individual.