Ok, Super into this now.
http://store.steampowered.com/app/641960/BOXVR/
Between this, Skyrim VR, and Stand Out. I'm set for games for a while.
Basically its an awesome boxing game that uses music etc. Its just super well done, and its ridiculously fun. Its also a crazy fucking workout. Holy shit.
VR Megathread (We steal content up in here)
Re: VR Megathread (We steal content up in here)
Beat Saber is amazing. That is all.
https://store.steampowered.com/app/620980/Beat_Saber/
Ok thats not all.
Its got amazing mixed reality support. The songs are incredibly well done, and theres more "stuff" coming. Its a bit on the short side of 10 tracks but to be honest, I just spent 3 hours at it and wanna go back for more. Highly recommend.
https://store.steampowered.com/app/620980/Beat_Saber/
Ok thats not all.
Its got amazing mixed reality support. The songs are incredibly well done, and theres more "stuff" coming. Its a bit on the short side of 10 tracks but to be honest, I just spent 3 hours at it and wanna go back for more. Highly recommend.
Re: VR Megathread (We steal content up in here)
jesus, that first video on the steam page makes my head spin. How does the mind keep up with that pace? 

- Mat Linnett
- Posts: 2483
- Joined: Wed Apr 12, 2000 7:00 am
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Re: VR Megathread (We steal content up in here)
I'm guessing it's repetition, repetition, repetition.
I don't know if you've ever played Super Hexagon, but high-level play of that is similarly mind-blowing.
But it comes down to playing the game enough to recognise certain patterns and how to react when you see those patterns. So where it looks like the player is reacting at incredible speed, in reality they've trained their muscle memory to repeat certain patterns in response to visual cues.
I don't know if you've ever played Super Hexagon, but high-level play of that is similarly mind-blowing.
But it comes down to playing the game enough to recognise certain patterns and how to react when you see those patterns. So where it looks like the player is reacting at incredible speed, in reality they've trained their muscle memory to repeat certain patterns in response to visual cues.
Re: VR Megathread (We steal content up in here)
Super Hexagon... Yeah I think I managed a high score of 8 seconds
Re: VR Megathread (We steal content up in here)
Yeah the maps are not auto gen, they are made with specific movements in mind.Mat Linnett wrote:I'm guessing it's repetition, repetition, repetition.
I don't know if you've ever played Super Hexagon, but high-level play of that is similarly mind-blowing.
But it comes down to playing the game enough to recognise certain patterns and how to react when you see those patterns. So where it looks like the player is reacting at incredible speed, in reality they've trained their muscle memory to repeat certain patterns in response to visual cues.

Shockingly enough, If you play VR music games at all, on a level thats beyond brand new. It picks up super easy. I ended up starting on Hard because easy and normal are too much standing around. I'd guess you would pick up and be on hard in 1-2 songs to be honest. Most of you quake guys would unless you have a crappy sense of rhythm.Eraser wrote:jesus, that first video on the steam page makes my head spin. How does the mind keep up with that pace?
Check out Ruus mixed reality for a bit better idea of whats going on.
https://www.youtube.com/watch?v=NHD1utOvak8
Much easier to watch. (Hes playing on expert, Pre release. So harder than hard but not as hard as current expert)
Re: VR Megathread (We steal content up in here)
https://www.youtube.com/watch?v=FctVcY0eMEc
Donde Quake 2
Published on May 18, 2018
CAVE QUAKE II is an adaptation of the popular PC game Quake 2 for the CAVE, the world’s first immersive virtual reality platform! The demo by Paul Rajlich is fully playable in single player and multiplayer deathmatch, and shows how compelling a game becomes with life-sized stereo graphics! It also demonstrates the advantages of head-tracked perspective. If you want to look down, look down! If you want to crouch, crouch! You can peek around corners simply by moving your head! The input device (called a wand) is also tracked. From your perspective, the gun appears where the wand is and has the correct orientation. All you do is point where you want to shoot and press a button!
Joseph Campbell has been ascribed to have said, "The cave you fear to enter holds the treasure you seek." For more information about the Quake II Cave, please visit the Donde Quake 2? gaming history blog: https://dondeq2.com/2018/01/26/cave-qua ... fear-cave/
Donde Quake 2
Published on May 18, 2018
CAVE QUAKE II is an adaptation of the popular PC game Quake 2 for the CAVE, the world’s first immersive virtual reality platform! The demo by Paul Rajlich is fully playable in single player and multiplayer deathmatch, and shows how compelling a game becomes with life-sized stereo graphics! It also demonstrates the advantages of head-tracked perspective. If you want to look down, look down! If you want to crouch, crouch! You can peek around corners simply by moving your head! The input device (called a wand) is also tracked. From your perspective, the gun appears where the wand is and has the correct orientation. All you do is point where you want to shoot and press a button!
Joseph Campbell has been ascribed to have said, "The cave you fear to enter holds the treasure you seek." For more information about the Quake II Cave, please visit the Donde Quake 2? gaming history blog: https://dondeq2.com/2018/01/26/cave-qua ... fear-cave/