broken specular maps in ioquake3

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AndehX
Posts: 137
Joined: Fri Apr 10, 2015 10:48 pm

broken specular maps in ioquake3

Post by AndehX »

Just updated to the latest ioquake3 (I was using a build from 2015) and all my specular maps are broken. See images:

Specular maps disabled:
Image

Specular maps enabled:
Image

Anyone know whats causing this? It looks as if specular maps are simply being overlayed on top of the map textures, rather than being applied properly...
AndehX
Posts: 137
Joined: Fri Apr 10, 2015 10:48 pm

Re: broken specular maps in ioquake3

Post by AndehX »

So I did a test using Spearmint (modified version of ioquake3) since I can't find any previous versions of ioquake3, and noticed that version 0.3 was when this "change" was introduced, although it doesn't seem to be documented at all.

This is Spearmint v0.2:
Image

This is Spearmint v0.3:
Image
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: broken specular maps in ioquake3

Post by obsidian »

Try reinstalling IOQ3 to see if there is something wrong with your game files.

Otherwise if you’re sure it’s a bug, here is their issue tracker:
https://github.com/ioquake/ioq3/issues
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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