I love ZTN maps ...which is why I remade The Rage when I heard he decided not to make any more Q3 maps

....
Anyways ... visually this is easily the best remade ZTN map that didn't come from his hands (and that includes mine). I really love the ZTN logo tribute (wish I'd have thought of that).
There's a missing texture file though. (shader: textures/liquids/clear_ripple3 has a stage with a missing image textures/liquids/pool3d_5c.tga)
So, to the questions:
1) Should I make regular version in FFA-Tourney mode, to be chosen first, or BFG version brings more joy (it brings at all?)?
- Yes please on the regular version.
2) Should I remove one of three BFG's (to be quite honest, I don't want to)?
- No, three is good. It plays very well.
3) Any suggestions about item replacement in both FFA/TDM modes?
(Tourney/FFA)
- RG to where PG currently is.
- PG to where BFG in mid bottom area (MH area)
- GL to where RG currently is.
- RL into upper BFG recess (overlooking where PG and YA currently are).
- SG to where RL currently is.
- replace lower SG with Ammo
- remove BFG from bottom corner of stair well where armour shards and health is.
- RA to where Battle Suit currently is.
- replace RA in current position with ammo
- switch up ammo to cause map movement (IE: don't put ammo for a weapon near it).
Standard disclaimer to any mapper I reply to / make suggestions to applies here:-
This is your map, take what you will from my suggestions and feel free to use them. If you don't I certainly won't be offended. Good luck in getting it to final.
Ian
AKA FoRa. (Foralarx)
My Maps: [url=https://lvlworld.com/review/id:1911]Steep Learning Curve[/url], [url=https://lvlworld.com/review/id:1905]Reckless Abandonment[/url], [url=https://lvlworld.com/review/id:1955]The Rage[/url], [url=https://lvlworld.com/review/id:2409]The Immortal Coil[/url]