This is something that I really want to change, but I can't find it in any menu or file. I believe it's coded into the software, I'm specifically talking about GtkRadiant 1.5 and NetRadiant, specifically idTech4 support.
The func_group entity makes brushes black and I'd like it to be something that jives better with a dark theme.
I've been tolerating it for many years but I thought I'd ask here and try my luck...
Colour of func_group
Re: Colour of func_group
I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Colour of func_group
Oh wow, absolutely! I was changing the entities.def file, but it was actually the func.def inside the PK4 that finally made the difference. All this time I was poking around in the wrong files...
Thanks a million.
Thanks a million.

Re: Colour of func_group
It's actually "entities.ent" file for Radiant 1.5 and its forks like NetRadiant.sst13 wrote:I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.
Re: Colour of func_group
That's interesting and I might have figured that out, except the Quake 4 gamepack never included an ent file. I suppose I could just make one.
So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.
So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.