Colour of func_group

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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LDAsh
Posts: 28
Joined: Sat Dec 17, 2016 1:25 pm

Colour of func_group

Post by LDAsh »

This is something that I really want to change, but I can't find it in any menu or file. I believe it's coded into the software, I'm specifically talking about GtkRadiant 1.5 and NetRadiant, specifically idTech4 support.

The func_group entity makes brushes black and I'd like it to be something that jives better with a dark theme.

I've been tolerating it for many years but I thought I'd ask here and try my luck...
sst13
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Re: Colour of func_group

Post by sst13 »

I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.
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LDAsh
Posts: 28
Joined: Sat Dec 17, 2016 1:25 pm

Re: Colour of func_group

Post by LDAsh »

Oh wow, absolutely! I was changing the entities.def file, but it was actually the func.def inside the PK4 that finally made the difference. All this time I was poking around in the wrong files...

Thanks a million. :cool:
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CZghost
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Re: Colour of func_group

Post by CZghost »

sst13 wrote:I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.
It's actually "entities.ent" file for Radiant 1.5 and its forks like NetRadiant.
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LDAsh
Posts: 28
Joined: Sat Dec 17, 2016 1:25 pm

Re: Colour of func_group

Post by LDAsh »

That's interesting and I might have figured that out, except the Quake 4 gamepack never included an ent file. I suppose I could just make one.

So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.
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