Anyone play Kerbal Space Program?
Re: Anyone play Kerbal Space Program?
Quicksave before a major maneuver.
Re: Anyone play Kerbal Space Program?
Oh, wow, I had no idea there was a quick save option 

Re: Anyone play Kerbal Space Program?
lol, was just reading page 1 of this thread and stumbled upon this comment:

Guess I did knowEraser wrote:You can quicksave and load actually. Look up the keys for it in the controls configuration

Re: Anyone play Kerbal Space Program?
Yup, still got it. Just landed a Kerbal on the Mün and safely took it back to Kerbin. Maybe I should expand my horizons and try Minmus for once.
Re: Anyone play Kerbal Space Program?
I did it! 

Safely returned to Kebin as well.
During EVA, one of the landing legs exploded though. Scared the shit out of me. For a moment I thought my rocket was going to keel over.
I used a relatively simple rocket design with, as Scott Manley calls it, "asperagus staging". It means the main engine of the first stage is assisted by a number of liquid fuel boosters strapped to the sides (in my case 4 boosters, but you can go for 6 as well). What you do then is use fuel lines to pump fuel from boosters 1 and 2 into boosters 3 and 4, and from 3 and 4 into the main engine fuel tanks. This means you can take off with 5 engines roaring at full power while the boosters shut down in pairs because they run out of fuel. Eject them and continue with 2 less boosters. But you're higher up (less air resistance, lower gravity influence) and you're much lighter, so it balances out quite nicely.
My rocket had a total delta-v of a little over 10000 m/S, which should take you pretty much anywhere.


Safely returned to Kebin as well.
During EVA, one of the landing legs exploded though. Scared the shit out of me. For a moment I thought my rocket was going to keel over.
I used a relatively simple rocket design with, as Scott Manley calls it, "asperagus staging". It means the main engine of the first stage is assisted by a number of liquid fuel boosters strapped to the sides (in my case 4 boosters, but you can go for 6 as well). What you do then is use fuel lines to pump fuel from boosters 1 and 2 into boosters 3 and 4, and from 3 and 4 into the main engine fuel tanks. This means you can take off with 5 engines roaring at full power while the boosters shut down in pairs because they run out of fuel. Eject them and continue with 2 less boosters. But you're higher up (less air resistance, lower gravity influence) and you're much lighter, so it balances out quite nicely.
My rocket had a total delta-v of a little over 10000 m/S, which should take you pretty much anywhere.
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Re: Anyone play Kerbal Space Program?
Nice 
With my mun landing, the landing zone was on an incline and two of my landing legs collapsed and my craft fell over, i managed to rotate it using the flywheels so it faced outwards and took off by skidding it over the surface praying it wouldn't hit a rock. My Kerbal was grinning the entire time, the crazy crazy fuck.
Proper scary stuff

With my mun landing, the landing zone was on an incline and two of my landing legs collapsed and my craft fell over, i managed to rotate it using the flywheels so it faced outwards and took off by skidding it over the surface praying it wouldn't hit a rock. My Kerbal was grinning the entire time, the crazy crazy fuck.
Proper scary stuff

[size=85]
Re: Anyone play Kerbal Space Program?
That almost happened to me on Minus.
As you can see, there's a hill right behind the lander. I approached the landing site from over those hills. If I had dropped just a tiny bit faster, I'd have touched down on the slope, probably ending up rolling my lander over.
Oh by the way, I can recommend anyone playing on PC to install the Kerbal Engineer Redux mod. In the VAB, it shows you lots of additional info per part and some info per stage. Most importantly the TWR (thrust to weight ratio of the stage, which should be above 1), the delta-v per stage (and totals) and burn time per stage. Incredibly usefu when building rockets.
As you can see on the screenshot, it also shows additional in-flight info. Getting apoapsis and periapsis info in the regular view is useful (don't have to switch over to map view) and knowing how much delta-v is left in a stage is really great when planning maneuvers.
As you can see, there's a hill right behind the lander. I approached the landing site from over those hills. If I had dropped just a tiny bit faster, I'd have touched down on the slope, probably ending up rolling my lander over.
Oh by the way, I can recommend anyone playing on PC to install the Kerbal Engineer Redux mod. In the VAB, it shows you lots of additional info per part and some info per stage. Most importantly the TWR (thrust to weight ratio of the stage, which should be above 1), the delta-v per stage (and totals) and burn time per stage. Incredibly usefu when building rockets.
As you can see on the screenshot, it also shows additional in-flight info. Getting apoapsis and periapsis info in the regular view is useful (don't have to switch over to map view) and knowing how much delta-v is left in a stage is really great when planning maneuvers.
Re: Anyone play Kerbal Space Program?
Duna was less of a success story.
Exact same rocket configuration. Landing went OK-ish, but I landed on an incline. Lander wobbling back and forth. I thought it was SAS causing this so I disabled it. Turned out SAS was actually keeping it straight up.
Not sure if 1363m/s delta-v is enough to get back home anyway.
[lvlshot]http://i.imgur.com/MXL8rvY.png[/lvlshot]
Here it is in motion
[youtube]JMYkgrBZ18g[/youtube]
Exact same rocket configuration. Landing went OK-ish, but I landed on an incline. Lander wobbling back and forth. I thought it was SAS causing this so I disabled it. Turned out SAS was actually keeping it straight up.
Not sure if 1363m/s delta-v is enough to get back home anyway.
[lvlshot]http://i.imgur.com/MXL8rvY.png[/lvlshot]
Here it is in motion
[youtube]JMYkgrBZ18g[/youtube]
Re: Anyone play Kerbal Space Program?
lol, wouldn't take you on a 5 yr mission
[color=red] . : [/color][size=85] You knows you knows [/size]
Re: Anyone play Kerbal Space Program?
So it took me 7.5 years, but I finally managed to land a Kerbal on Duna and get him safely back home 
[lvlshot]https://i.imgur.com/Jtp72Fm.jpg[/lvlshot]

[lvlshot]https://i.imgur.com/Jtp72Fm.jpg[/lvlshot]
Re: Anyone play Kerbal Space Program?
Congrats... I still haven't acheived that, I was pretty happy with my mun landing!
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Re: Anyone play Kerbal Space Program?
All the Apollo stuff has given me the itch to play Kerbal again too actually, I never did get back from Minmus...
Congrats Eraser! getting him back home again too? genuinely impressed
Congrats Eraser! getting him back home again too? genuinely impressed
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Re: Anyone play Kerbal Space Program?
Yeah that looks super dope. I cannot wait to try it.
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Re: Anyone play Kerbal Space Program?
but it didn't state it was CGI
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Re: Anyone play Kerbal Space Program?
Some of the trailer is actually based on a fan made trailer for the original KSP, very nice nod to the community.phantasmagoria wrote:I love their trailer.. Not actual gameplay tho
Re: Anyone play Kerbal Space Program?
Here's an interview with the creative director on KSP2. There's some pre-alpha in-game footage there:
[youtube]5uqpdoFCOMM[/youtube]
[youtube]5uqpdoFCOMM[/youtube]
Re: Anyone play Kerbal Space Program?
lol :tard:phantasmagoria wrote:You're an idiot
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