I am doing a series of various videos as a tribute to different stages were I have spent sooo many hours. I already did for q3dm6 (https://www.youtube.com/watch?v=VHNfvFOBC0A), and now I m going for q3dm17.
With Q3MME I'd like to use the command to change the sky so I can used it as chorma key (with pure black creates many artifacts)
Yes q3dm17 has no real sky, only plain black walls.
The best way to change the color, temporary for a video project, is to replace (overwrite) the original black texture with your own color.
The shader for the black walls in q3dm17 is: "textures/skies/blacksky" using "gfx/colors/black.tga" as texture source.
So just make somewhere a "gfx" folder with a "colors" folder inside.
Save a small (64x64) black.tga with your desired color inside the "colors" folder.
Now right click the "gfx" folder and create a ZIP file from that folder. (check the correct path inside the ZIP afterwards)
Rename the resulting "gfx.zip" into "zzz-blacksky2color.pk3".
Place that pk3 into your baseq3 folder.
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